public int Obrazenia(int iw) { if (iw == 0) { Piesci piesci = new Piesci(); return(piesci.Damage()); } else if (iw == 1) { Miecz miecz = new Miecz(); return(miecz.Damage()); } else if (iw == 2) { Tarcza tarcza = new Tarcza(); return(tarcza.Damage() * 2); } else if (iw == 3) { Siekiera siekiera = new Siekiera(); return(siekiera.Damage()); } else if (iw == 4) { Topor topor = new Topor(); return(topor.Damage()); } else { return(0); } }
/// <summary> /// kontrola przycisku start /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void buttonStart_Click(object sender, EventArgs e) { //Przycisk znika buttonStart.Enabled = false; buttonStart.Visible = false; //Startują timery timerHealth.Enabled = true; timerWeaponType.Enabled = true; timerBodyPartHighlight.Enabled = true; timerPlayerTurn.Enabled = true; timerEndGame.Enabled = true; //Pojawiają się obrazki pictureBoxEnemy.Visible = true; pictureBoxEnemy.Enabled = true; pictureBoxAlly.Visible = true; pictureBoxAlly.Enabled = true; pictureBoxPodzial.Enabled = true; pictureBoxPodzial.Visible = true; //Pojawiają się opisy labelChoosePart.Visible = true; labelChoosePart.Enabled = true; labelChooseWep.Visible = true; labelChooseWep.Enabled = true; labelGlowaAlly.Enabled = true; labelGlowaAlly.Visible = true; labelGlowaEnemy.Enabled = true; labelGlowaEnemy.Visible = true; labelReceAlly.Visible = true; labelReceAlly.Enabled = true; labelReceEnemy.Enabled = true; labelReceEnemy.Visible = true; labelTorsAlly.Enabled = true; labelTorsAlly.Visible = true; labelTorsEnemy.Enabled = true; labelTorsEnemy.Visible = true; labelNogiAlly.Enabled = true; labelNogiAlly.Visible = true; labelNogiEnemy.Enabled = true; labelNogiEnemy.Visible = true; labelHealthAlly.Enabled = true; labelHealthAlly.Visible = true; labelHealthEnemy.Enabled = true; labelHealthEnemy.Visible = true; labelWeapChoose.Visible = true; labelWeapChoose.Enabled = true; labelPasekSily.Enabled = true; labelPasekSily.Visible = true; //Pojawia się przycisk i comboboxy buttonFight.Visible = true; buttonFight.Enabled = true; buttonShowAvalibleBParts.Enabled = true; buttonShowAvalibleBParts.Visible = true; comboBoxPart.Enabled = true; comboBoxPart.Visible = true; comboBoxWeapon.Enabled = true; comboBoxWeapon.Visible = true; //Dodają się obiekty do comboboxów //Powstają pięści Piesci piesci = new Piesci(); comboBoxWeapon.Items.Add(piesci); comboBoxWeapon.SelectedIndex = 0; //Powstaje miecz Miecz miecz = new Miecz(); comboBoxWeapon.Items.Add(miecz); //Powstaje tarcza Tarcza tarcza = new Tarcza(); comboBoxWeapon.Items.Add(tarcza); //Powstaje siekiera Siekiera siekiera = new Siekiera(); comboBoxWeapon.Items.Add(siekiera); //Powstaje topór Topor topor = new Topor(); comboBoxWeapon.Items.Add(topor); //Powstaje głowa Glowa glowa = new Glowa(); comboBoxPart.Items.Add(glowa); comboBoxPart.SelectedIndex = 0; //Powstają ręce Rece rece = new Rece(); comboBoxPart.Items.Add(rece); //Powstaje tors Tors tors = new Tors(); comboBoxPart.Items.Add(tors); //Powstają nogi Nogi nogi = new Nogi(); comboBoxPart.Items.Add(nogi); //Pojawiają się progress bary progressBarGlowaA.Enabled = true; progressBarGlowaA.Visible = true; progressBarGlowaE.Enabled = true; progressBarGlowaE.Visible = true; progressBarNogiA.Enabled = true; progressBarNogiA.Visible = true; progressBarNogiE.Enabled = true; progressBarNogiE.Visible = true; progressBarPower.Enabled = true; progressBarPower.Visible = true; progressBarReceA.Enabled = true; progressBarReceA.Visible = true; progressBarReceE.Enabled = true; progressBarReceE.Visible = true; progressBarTorsA.Enabled = true; progressBarTorsA.Visible = true; progressBarTorsE.Enabled = true; progressBarTorsE.Visible = true; progressBarZycieA.Enabled = true; progressBarZycieA.Visible = true; progressBarZycieE.Enabled = true; progressBarZycieE.Visible = true; //Włącza się timer do listy timerListaObecnychCzesciCiala.Enabled = true; }