void Update() { float[] window = microphoneController.GetMostRecentSamples(windowSize); DoFFT(window, 1);//microphoneBuffer.Channels); //windowsSoFar++; f0 = IndexToFrequency(HighestPoint(spectrum)); /*float mean = 0; MicrophoneInput.SumIntensity(spectrum) / spectrum.Length; * noiseLevel += (mean - noiseLevel) / windowsSoFar; * formants = PeakPicking(spectrum, 0); * * if (formants.Length > 1) * { * f1 = formants[1].Peak; * if (formants.Length > 2) * f2 = formants[2].Peak; * else * f2 = 0; * } * else * { * f1 = 0; * f2 = 0; * } * f1freq = IndexToFrequency(f1); * f2freq = IndexToFrequency(f2);*/ }
void Update() { float[] window = microphoneController.GetMostRecentSamples(SyllableDetectionAlgorithm.windowSize); if (yin != null) { pitch = yin.getPitch(window); } if (syllableDetectionAlgorithm != null) { if (syllableDetectionAlgorithm.Run(window, Time.deltaTime)) { gameObject.SendMessage("OnSoundEvent", SoundEvent.SyllablePeak, SendMessageOptions.DontRequireReceiver); } } }