public BlockGun(Pulsar owner, Vector2 relativePosition, float[] savedPositions, float rotation = 0) : base(owner, relativePosition, rotation, savedPositions) { turnSpeed = (float)Math.PI / 60; turretLength = 11; texture = Miasma.EntityExtras[12]; origin = new Vector2(3.5f, 3.5f); this.owner = owner; }
public Block(Vector2 Position, Vector2 Velocity, Pulsar parent, float rotation = 0, int team = 0) : base(Position, rotation, team) { this.Velocity = Velocity; this.parent = parent; health = maxHealth = 10; //parent.blocks.Add(this); moveTo = Position; entityID = 23; }