/// <summary> /// 用于向 m_user_info EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddTom_user_info(m_user_info m_user_info) { base.AddObject("m_user_info", m_user_info); }
/// <summary> /// 创建新的 m_user_info 对象。 /// </summary> /// <param name="user_id">user_id 属性的初始值。</param> /// <param name="profile_id">profile_id 属性的初始值。</param> /// <param name="user_name">user_name 属性的初始值。</param> /// <param name="password">password 属性的初始值。</param> /// <param name="email">email 属性的初始值。</param> /// <param name="gender">gender 属性的初始值。</param> /// <param name="createdtime">createdtime 属性的初始值。</param> /// <param name="location">location 属性的初始值。</param> /// <param name="netaddress">netaddress 属性的初始值。</param> /// <param name="state">state 属性的初始值。</param> public static m_user_info Createm_user_info(global::System.String user_id, global::System.Int32 profile_id, global::System.String user_name, global::System.String password, global::System.String email, global::System.String gender, global::System.DateTime createdtime, global::System.String location, global::System.String netaddress, global::System.Int32 state) { m_user_info m_user_info = new m_user_info(); m_user_info.user_id = user_id; m_user_info.profile_id = profile_id; m_user_info.user_name = user_name; m_user_info.password = password; m_user_info.email = email; m_user_info.gender = gender; m_user_info.createdtime = createdtime; m_user_info.location = location; m_user_info.netaddress = netaddress; m_user_info.state = state; return m_user_info; }