public void EmulateClient() { try { int threads; int iothreads; ThreadPool.GetAvailableThreads(out threads, out iothreads); Console.WriteLine($"Client {Name} connecting..."); var client = new MiNetClient(EndPoint, Name, _threadPool); client.ChunkRadius = ChunkRadius; client.IsEmulator = true; client.ClientId = ClientId; client.StartClient(); Console.WriteLine("Client started."); client.HaveServer = true; client.SendOpenConnectionRequest1(); //client.FirstPacketWaitHandle.WaitOne(); //client.FirstEncryptedPacketWaitHandle.WaitOne(); client.PlayerStatusChangedWaitHandle.WaitOne(); Emulator.ConcurrentSpawnWaitHandle.Set(); Console.CursorLeft = Console.CursorLeft = Console.BufferWidth - $"Client {Name} connected, emulating...".Length; if (client.UdpClient != null) { Console.WriteLine($"Client {Name} connected, emulating..."); } Stopwatch watch = new Stopwatch(); watch.Start(); //Thread.Sleep(3000); //client.SendChat(".tp test"); //client.SendChat("/join bb"); //client.SendChat("/join skywars"); //Thread.Sleep(TimeToRun); //if (client.CurrentLocation != null) //{ // client.CurrentLocation = new PlayerLocation(client.CurrentLocation.X, -10, client.CurrentLocation.Z); // client.SendMcpeMovePlayer(); // Thread.Sleep(3000); //} //client.SendChat("/hub"); //Thread.Sleep(3000); for (int i = 0; /*i < 10 && */ Emulator.Running && watch.Elapsed < TimeToRun; i++) { if (client.UdpClient == null) { break; } float y = client.Level.SpawnX + Random.Next(7, 10) + /*24*/ 75; float length = Random.Next(5, 20); double angle = 0.0; const double angleStepsize = 0.05; float heightStepsize = (float)(Random.NextDouble() / 5); while (angle < 2 * Math.PI && Emulator.Running) { if (client.UdpClient == null) { break; } float x = (float)(length * Math.Cos(angle)); float z = (float)(length * Math.Sin(angle)); y += heightStepsize; x += client.Level.SpawnX; z += client.Level.SpawnZ; client.CurrentLocation = new PlayerLocation(x, y, z); client.SendMcpeMovePlayer(); int timeout; if (RanMax == RanMax) { timeout = RanMin; } else { timeout = Random.Next(RanMin, RanMax); } if (timeout > 0) { Thread.Sleep(timeout); } angle += angleStepsize; } } if (client.UdpClient != null) { client.SendChat("Shadow gov agent BREXITING!"); client.SendDisconnectionNotification(); } client.StopClient(); Console.WriteLine($"{watch.ElapsedMilliseconds} Client stopped. {client.UdpClient == null}, {Emulator.Running}"); } catch (Exception e) { Console.WriteLine(e); } }
public void EmulateClient() { try { Console.WriteLine("Client {0} connecting...", Name); //var client = new MiNetClient(new IPEndPoint(Dns.GetHostEntry("play.lbsg.net").AddressList[0], 19132), new IPEndPoint(IPAddress.Any, 0)); //var client = new MiNetClient(new IPEndPoint(Dns.GetHostEntry("test.inpvp.net").AddressList[0], 19132), new IPEndPoint(IPAddress.Any, 0)); //var client = new MiNetClient(new IPEndPoint(IPAddress.Parse("188.165.235.161"), 19132), new IPEndPoint(IPAddress.Any, 0)); var client = new MiNetClient(new IPEndPoint(IPAddress.Loopback, 19132), new IPEndPoint(IPAddress.Loopback, 0)); client.Username = Name; client.ClientId = ClientId; client.StartServer(); Console.WriteLine("Client started."); Thread.Sleep(3000); client.SendUnconnectedPing(); Thread.Sleep(2000); //client.LoginSent = true; Stopwatch watch = new Stopwatch(); watch.Start(); if (client.Listener != null) { Console.WriteLine("\t\t\t\t\t\tClient {0} moving...", Name); } for (int i = 0; i < 10 && Emulator.Running && watch.ElapsedMilliseconds < TimeToRun; i++) { if (client.Listener == null) { break; } float y = Random.Next(7, 10) + /*24*/ 55; float length = Random.Next(5, 20); double angle = 0.0; const double angleStepsize = 0.05; float heightStepsize = (float)(Random.NextDouble() / 5); while (angle < 2 * Math.PI && Emulator.Running) { if (client.Listener == null) { break; } float x = (float)(length * Math.Cos(angle)); float z = (float)(length * Math.Sin(angle)); y += heightStepsize; x += -2562; z += 743; client.CurrentLocation = new PlayerLocation(x, y, z); client.SendMcpeMovePlayer(); Thread.Sleep(Random.Next(150, 450)); angle += angleStepsize; } } if (client.Listener != null) { client.SendDisconnectionNotification(); } client.StopServer(); } catch (Exception e) { Console.WriteLine(e); } }
public void EmulateClient() { try { Console.WriteLine("Client {0} connecting...", Name); //var client = new MiNetClient(new IPEndPoint(Dns.GetHostEntry("play.lbsg.net").AddressList[0], 19132), new IPEndPoint(IPAddress.Any, 0)); //var client = new MiNetClient(new IPEndPoint(Dns.GetHostEntry("test.inpvp.net").AddressList[0], 19132), new IPEndPoint(IPAddress.Any, 0)); //var client = new MiNetClient(new IPEndPoint(IPAddress.Parse("46.7.101.176"), 19132), Name); var client = new MiNetClient(new IPEndPoint(IPAddress.Loopback, 19134), Name); client.IsEmulator = true; client.ClientId = ClientId; client.StartClient(); Console.WriteLine("Client started."); client.HaveServer = true; client.SendOpenConnectionRequest1(); Thread.Sleep(2000); client.LoginSent = true; Stopwatch watch = new Stopwatch(); watch.Start(); if (client.UdpClient != null) { Console.WriteLine("\t\t\t\t\t\tClient {0} moving...", Name); } for (int i = 0; /*i < 10 && */ Emulator.Running && watch.ElapsedMilliseconds < TimeToRun; i++) { if (client.UdpClient == null) { break; } float y = Random.Next(7, 10) + /*24*/ 55; float length = Random.Next(5, 20); double angle = 0.0; const double angleStepsize = 0.05; float heightStepsize = (float)(Random.NextDouble() / 5); while (angle < 2 * Math.PI && Emulator.Running) { if (client.UdpClient == null) { break; } float x = (float)(length * Math.Cos(angle)); float z = (float)(length * Math.Sin(angle)); y += heightStepsize; x += client.Level.SpawnX; z += client.Level.SpawnZ; client.CurrentLocation = new PlayerLocation(x, y, z); client.SendMcpeMovePlayer(); Thread.Sleep(50); //Thread.Sleep(Random.Next(150, 450)); angle += angleStepsize; } } if (client.UdpClient != null) { Console.WriteLine($"{watch.ElapsedMilliseconds} Client stopping. {client.UdpClient == null}, {Emulator.Running}"); client.SendDisconnectionNotification(); } client.StopClient(); } catch (Exception e) { Console.WriteLine(e); } }
public void EmulateClient() { try { Console.WriteLine("Client {0} connecting...", Name); var client = new MiNetClient(EndPoint, Name); client.ChunkRadius = ChunkRadius; client.IsEmulator = true; client.ClientId = ClientId; client.StartClient(); Console.WriteLine("Client started."); client.HaveServer = true; client.SendOpenConnectionRequest1(); Thread.Sleep(2000); client.LoginSent = true; Stopwatch watch = new Stopwatch(); watch.Start(); if (client.UdpClient != null) { Console.WriteLine("\t\t\t\t\t\tClient {0} moving...", Name); } for (int i = 0; /*i < 10 && */ Emulator.Running && watch.ElapsedMilliseconds < TimeToRun; i++) { if (client.UdpClient == null) { break; } float y = Random.Next(7, 10) + /*24*/ 55; float length = Random.Next(5, 20); double angle = 0.0; const double angleStepsize = 0.05; float heightStepsize = (float)(Random.NextDouble() / 5); while (angle < 2 * Math.PI && Emulator.Running) { if (client.UdpClient == null) { break; } float x = (float)(length * Math.Cos(angle)); float z = (float)(length * Math.Sin(angle)); y += heightStepsize; x += client.Level.SpawnX; z += client.Level.SpawnZ; client.CurrentLocation = new PlayerLocation(x, y, z); client.SendMcpeMovePlayer(); Thread.Sleep(Random.Next(RanMin, RanMax)); angle += angleStepsize; } } if (client.UdpClient != null) { Console.WriteLine($"{watch.ElapsedMilliseconds} Client stopping. {client.UdpClient == null}, {Emulator.Running}"); client.SendDisconnectionNotification(); } client.StopClient(); } catch (Exception e) { Console.WriteLine(e); } }
private void EmulateClient(object state) { try { string username = (string)state; Console.WriteLine("Client {0} connecting...", username); IPHostEntry Host = Dns.GetHostEntry("test.inpvp.net"); //var client = new MiNetClient(new IPEndPoint(Host.AddressList[0], 19132)); var client = new MiNetClient(new IPEndPoint(IPAddress.Loopback, 19132)); //var client = new MiNetClient(new IPEndPoint(IPAddress.Parse("65.52.75.30"), 19132)); client.StartClient(); client.SendUnconnectedPing(); Thread.Sleep(100); // Let the server process //Thread.Yield(); client.SendOpenConnectionRequest1(); Thread.Sleep(100); // Let the server process //Thread.Yield(); client.SendOpenConnectionRequest2(); Thread.Sleep(100); // Let the server process //Thread.Yield(); client.SendConnectionRequest(); Thread.Sleep(100); // Let the server process //Thread.Yield(); client.SendLogin(username); Thread.Sleep(100); // Let the server process //Thread.Yield(); //Console.WriteLine("\t\tClient {0} connected, sleeping 10s...", username); Thread.Sleep(20000); Console.WriteLine("\t\t\t\t\t\tClient {0} moving...", username); Random random = new Random(); for (int i = 0; i < 100; i++) { float y = random.Next(7, 10) + /*24*/ 30; float x, z; float length = random.Next(5, 20); double angle = 0.0; const double angleStepsize = 0.05; float heightStepsize = (float)(random.NextDouble() / 5); while (angle < 2 * Math.PI && _running) { x = (float)(length * Math.Cos(angle)); z = (float)(length * Math.Sin(angle)); y += heightStepsize; x += -421; z += -1633; client.SendMcpeMovePlayer(x, y, z); Thread.Sleep(random.Next(50, 300)); angle += angleStepsize; } } client.SendDisconnectionNotification(); Thread.Sleep(100); // Let the server process //Thread.Yield(); client.StopClient(); Console.WriteLine("Clients {0} disconnected.", username); } catch (Exception e) { Console.WriteLine(e); } }
private void EmulateClient(object state) { try { string username = (string) state; Console.WriteLine("Client {0} connecting...", username); IPHostEntry Host = Dns.GetHostEntry("test.inpvp.net"); //var client = new MiNetClient(new IPEndPoint(Host.AddressList[0], 19132)); var client = new MiNetClient(new IPEndPoint(IPAddress.Loopback, 19132)); //var client = new MiNetClient(new IPEndPoint(IPAddress.Parse("65.52.75.30"), 19132)); client.StartClient(); client.SendUnconnectedPing(); Thread.Sleep(100); // Let the server process //Thread.Yield(); client.SendOpenConnectionRequest1(); Thread.Sleep(100); // Let the server process //Thread.Yield(); client.SendOpenConnectionRequest2(); Thread.Sleep(100); // Let the server process //Thread.Yield(); client.SendConnectionRequest(); Thread.Sleep(100); // Let the server process //Thread.Yield(); client.SendLogin(username); Thread.Sleep(100); // Let the server process //Thread.Yield(); //Console.WriteLine("\t\tClient {0} connected, sleeping 10s...", username); Thread.Sleep(20000); Console.WriteLine("\t\t\t\t\t\tClient {0} moving...", username); Random random = new Random(); for (int i = 0; i < 100; i++) { float y = random.Next(7, 10) + /*24*/30; float x, z; float length = random.Next(5, 20); double angle = 0.0; const double angleStepsize = 0.05; float heightStepsize = (float) (random.NextDouble()/5); while (angle < 2*Math.PI && _running) { x = (float) (length*Math.Cos(angle)); z = (float) (length*Math.Sin(angle)); y += heightStepsize; x += -421; z += -1633; client.SendMcpeMovePlayer(x, y, z); Thread.Sleep(random.Next(50, 300)); angle += angleStepsize; } } client.SendDisconnectionNotification(); Thread.Sleep(100); // Let the server process //Thread.Yield(); client.StopClient(); Console.WriteLine("Clients {0} disconnected.", username); } catch (Exception e) { Console.WriteLine(e); } }