public static Block GetBlockById(byte blockId) { Block block = null; if (CustomBlockFactory != null) { block = CustomBlockFactory.GetBlockById(blockId); } if (block != null) { return(block); } if (blockId == 0) { block = new Air(); } else if (blockId == 1) { block = new Stone(); } else if (blockId == 2) { block = new Grass(); } else if (blockId == 3) { block = new Dirt(); } else if (blockId == 4) { block = new Cobblestone(); } else if (blockId == 5) { block = new Planks(); } else if (blockId == 6) { block = new Sapling(); } else if (blockId == 7) { block = new Bedrock(); } else if (blockId == 8) { block = new FlowingWater(); } else if (blockId == 9) { block = new StationaryWater(); } else if (blockId == 10) { block = new FlowingLava(); } else if (blockId == 11) { block = new StationaryLava(); } else if (blockId == 12) { block = new Sand(); } else if (blockId == 13) { block = new Gravel(); } else if (blockId == 14) { block = new GoldOre(); } else if (blockId == 15) { block = new IronOre(); } else if (blockId == 16) { block = new CoalOre(); } else if (blockId == 17) { block = new Log(); } else if (blockId == 18) { block = new Leaves(); } else if (blockId == 19) { block = new Sponge(); } else if (blockId == 20) { block = new Glass(); } else if (blockId == 21) { block = new LapisOre(); } else if (blockId == 22) { block = new LapisBlock(); } else if (blockId == 23) { block = new Dispenser(); } else if (blockId == 24) { block = new Sandstone(); } else if (blockId == 25) { block = new NoteBlock(); } else if (blockId == 26) { block = new Bed(); } else if (blockId == 27) { block = new GoldenRail(); } else if (blockId == 28) { block = new DetectorRail(); } else if (blockId == 30) { block = new Cobweb(); } else if (blockId == 31) { block = new TallGrass(); } else if (blockId == 32) { block = new DeadBush(); } else if (blockId == 35) { block = new Wool(); } else if (blockId == 37) { block = new YellowFlower(); } else if (blockId == 38) { block = new Flower(); } else if (blockId == 39) { block = new BrownMushroom(); } else if (blockId == 40) { block = new RedMushroom(); } else if (blockId == 41) { block = new GoldBlock(); } else if (blockId == 42) { block = new IronBlock(); } else if (blockId == 43) { block = new DoubleStoneSlab(); } else if (blockId == 44) { block = new StoneSlab(); } else if (blockId == 45) { block = new Bricks(); } else if (blockId == 46) { block = new Tnt(); } else if (blockId == 47) { block = new Bookshelf(); } else if (blockId == 48) { block = new MossStone(); } else if (blockId == 49) { block = new Obsidian(); } else if (blockId == 50) { block = new Torch(); } else if (blockId == 51) { block = new Fire(); } else if (blockId == 52) { block = new MonsterSpawner(); } else if (blockId == 53) { block = new OakWoodStairs(); } else if (blockId == 54) { block = new Chest(); } else if (blockId == 55) { block = new RedstoneWire(); } else if (blockId == 56) { block = new DiamondOre(); } else if (blockId == 57) { block = new DiamondBlock(); } else if (blockId == 58) { block = new CraftingTable(); } else if (blockId == 59) { block = new Wheat(); } else if (blockId == 60) { block = new Farmland(); } else if (blockId == 61) { block = new Furnace(); } else if (blockId == 62) { block = new LitFurnace(); } else if (blockId == 63) { block = new StandingSign(); } else if (blockId == 64) { block = new WoodenDoor(); } else if (blockId == 65) { block = new Ladder(); } else if (blockId == 66) { block = new Rail(); } else if (blockId == 67) { block = new CobblestoneStairs(); } else if (blockId == 68) { block = new WallSign(); } else if (blockId == 69) { block = new Lever(); } else if (blockId == 70) { block = new StonePressurePlate(); } else if (blockId == 71) { block = new IronDoor(); } else if (blockId == 72) { block = new WoodenPressurePlate(); } else if (blockId == 73) { block = new RedstoneOre(); } else if (blockId == 74) { block = new LitRedstoneOre(); } else if (blockId == 75) { block = new UnlitRedstoneTorch(); } else if (blockId == 76) { block = new RedstoneTorch(); } else if (blockId == 77) { block = new StoneButton(); } else if (blockId == 78) { block = new SnowLayer(); } else if (blockId == 79) { block = new Ice(); } else if (blockId == 80) { block = new Snow(); } else if (blockId == 81) { block = new Cactus(); } else if (blockId == 82) { block = new Clay(); } else if (blockId == 83) { block = new Reeds(); } else if (blockId == 85) { block = new Fence(); } else if (blockId == 86) { block = new Pumpkin(); } else if (blockId == 87) { block = new Netherrack(); } else if (blockId == 88) { block = new SoulSand(); } else if (blockId == 89) { block = new Glowstone(); } else if (blockId == 90) { block = new Portal(); } else if (blockId == 91) { block = new LitPumpkin(); } else if (blockId == 92) { block = new Cake(); } else if (blockId == 93) { block = new UnpoweredRepeater(); } else if (blockId == 94) { block = new PoweredRepeater(); } else if (blockId == 95) { block = new InvisibleBedrock(); } else if (blockId == 96) { block = new Trapdoor(); } else if (blockId == 97) { block = new MonsterEgg(); } else if (blockId == 98) { block = new StoneBrick(); } else if (blockId == 99) { block = new BrownMushroomBlock(); } else if (blockId == 100) { block = new RedMushroomBlock(); } else if (blockId == 101) { block = new IronBars(); } else if (blockId == 102) { block = new GlassPane(); } else if (blockId == 103) { block = new Melon(); } else if (blockId == 106) { block = new Vine(); } else if (blockId == 107) { block = new FenceGate(); } else if (blockId == 108) { block = new BrickStairs(); } else if (blockId == 109) { block = new StoneBrickStairs(); } else if (blockId == 110) { block = new Mycelium(); } else if (blockId == 111) { block = new Waterlily(); } else if (blockId == 112) { block = new NetherBrick(); } else if (blockId == 113) { block = new NetherBrickFence(); } else if (blockId == 114) { block = new NetherBrickStairs(); } else if (blockId == 115) { block = new NetherWart(); } else if (blockId == 116) { block = new EnchantingTable(); } else if (blockId == 117) { block = new BrewingStand(); } else if (blockId == 120) { block = new EndPortalFrame(); } else if (blockId == 121) { block = new EndStone(); } else if (blockId == 122) { block = new LitRedstoneLamp(); } else if (blockId == 123) { block = new RedstoneLamp(); } else if (blockId == 126) { block = new ActivatorRail(); } else if (blockId == 127) { block = new Cocoa(); } else if (blockId == 128) { block = new SandStoneStairs(); } else if (blockId == 129) { block = new EmeraldOre(); } else if (blockId == 131) { block = new TripwireHook(); } else if (blockId == 132) { block = new Tripwire(); } else if (blockId == 133) { block = new EmeraldBlock(); } else if (blockId == 134) { block = new SpruceWoodStairs(); } else if (blockId == 135) { block = new BirchWoodStairs(); } else if (blockId == 136) { block = new JungleWoodStairs(); } else if (blockId == 139) { block = new CobblestoneWall(); } else if (blockId == 140) { block = new FlowerPot(); } else if (blockId == 141) { block = new Carrots(); } else if (blockId == 142) { block = new Potatoes(); } else if (blockId == 143) { block = new WoodenButton(); } else if (blockId == 144) { block = new Skull(); } else if (blockId == 145) { block = new Anvil(); } else if (blockId == 146) { block = new TrappedChest(); } else if (blockId == 147) { block = new LightWeightedPressurePlate(); } else if (blockId == 148) { block = new HeavyWeightedPressurePlate(); } else if (blockId == 151) { block = new DaylightDetector(); } else if (blockId == 152) { block = new RedstoneBlock(); } else if (blockId == 153) { block = new QuartzOre(); } else if (blockId == 155) { block = new QuartzBlock(); } else if (blockId == 156) { block = new QuartzStairs(); } else if (blockId == 157) { block = new DoubleWoodSlab(); } else if (blockId == 158) { block = new WoodSlab(); } else if (blockId == 159) { block = new StainedHardenedClay(); } else if (blockId == 161) { block = new AcaciaLeaves(); } else if (blockId == 162) { block = new AcaciaLog(); } else if (blockId == 163) { block = new AcaciaStairs(); } else if (blockId == 164) { block = new DarkOakStairs(); } else if (blockId == 167) { block = new IronTrapdoor(); } else if (blockId == 170) { block = new HayBlock(); } else if (blockId == 171) { block = new Carpet(); } else if (blockId == 172) { block = new HardenedClay(); } else if (blockId == 173) { block = new CoalBlock(); } else if (blockId == 174) { block = new PackedIce(); } else if (blockId == 175) { block = new Sunflower(); } else if (blockId == 178) { block = new DaylightDetectorInverted(); } else if (blockId == 183) { block = new SpruceFenceGate(); } else if (blockId == 184) { block = new BirchFenceGate(); } else if (blockId == 185) { block = new JungleFenceGate(); } else if (blockId == 186) { block = new DarkOakFenceGate(); } else if (blockId == 187) { block = new AcaciaFenceGate(); } else if (blockId == 198) { block = new GrassPath(); } else if (blockId == 199) { block = new ItemFrame(); } else if (blockId == 243) { block = new Podzol(); } else if (blockId == 244) { block = new Beetroot(); } else if (blockId == 245) { block = new Stonecutter(); } else if (blockId == 246) { block = new GlowingObsidian(); } else if (blockId == 247) { block = new NetherReactorCore(); } else { // Log.DebugFormat(@" // // Add this missing block to the BlockFactory // else if (blockId == {1}) block = new {0}(); // // public class {0} : Block // {{ // internal {0}() : base({1}) // {{ // }} // }} //", "Missing", blockId); block = new Block(blockId); } return(block); }
public static Block GetBlockById(byte blockId) { Block block = null; if (CustomBlockFactory != null) { block = CustomBlockFactory.GetBlockById(blockId); } if (block != null) return block; if (blockId == 0) block = new Air(); else if (blockId == 1) block = new Stone(); else if (blockId == 2) block = new Grass(); else if (blockId == 3) block = new Dirt(); else if (blockId == 4) block = new Cobblestone(); else if (blockId == 5) block = new Planks(); else if (blockId == 6) block = new Sapling(); else if (blockId == 7) block = new Bedrock(); else if (blockId == 8) block = new FlowingWater(); else if (blockId == 9) block = new StationaryWater(); else if (blockId == 10) block = new FlowingLava(); else if (blockId == 11) block = new StationaryLava(); else if (blockId == 12) block = new Sand(); else if (blockId == 13) block = new Gravel(); else if (blockId == 14) block = new GoldOre(); else if (blockId == 15) block = new IronOre(); else if (blockId == 16) block = new CoalOre(); else if (blockId == 17) block = new Log(); else if (blockId == 18) block = new Leaves(); else if (blockId == 19) block = new Sponge(); else if (blockId == 20) block = new Glass(); else if (blockId == 21) block = new LapisOre(); else if (blockId == 22) block = new LapisBlock(); else if (blockId == 23) block = new Dispenser(); else if (blockId == 24) block = new Sandstone(); else if (blockId == 25) block = new NoteBlock(); else if (blockId == 26) block = new Bed(); else if (blockId == 27) block = new GoldenRail(); else if (blockId == 28) block = new DetectorRail(); else if (blockId == 30) block = new Cobweb(); else if (blockId == 31) block = new TallGrass(); else if (blockId == 32) block = new DeadBush(); else if (blockId == 35) block = new Wool(); else if (blockId == 37) block = new YellowFlower(); else if (blockId == 38) block = new Flower(); else if (blockId == 39) block = new BrownMushroom(); else if (blockId == 40) block = new RedMushroom(); else if (blockId == 41) block = new GoldBlock(); else if (blockId == 42) block = new IronBlock(); else if (blockId == 43) block = new DoubleStoneSlab(); else if (blockId == 44) block = new StoneSlab(); else if (blockId == 45) block = new Bricks(); else if (blockId == 46) block = new Tnt(); else if (blockId == 47) block = new Bookshelf(); else if (blockId == 48) block = new MossStone(); else if (blockId == 49) block = new Obsidian(); else if (blockId == 50) block = new Torch(); else if (blockId == 51) block = new Fire(); else if (blockId == 52) block = new MonsterSpawner(); else if (blockId == 53) block = new OakWoodStairs(); else if (blockId == 54) block = new Chest(); else if (blockId == 55) block = new RedstoneWire(); else if (blockId == 56) block = new DiamondOre(); else if (blockId == 57) block = new DiamondBlock(); else if (blockId == 58) block = new CraftingTable(); else if (blockId == 59) block = new Wheat(); else if (blockId == 60) block = new Farmland(); else if (blockId == 61) block = new Furnace(); else if (blockId == 62) block = new LitFurnace(); else if (blockId == 63) block = new StandingSign(); else if (blockId == 64) block = new WoodenDoor(); else if (blockId == 65) block = new Ladder(); else if (blockId == 66) block = new Rail(); else if (blockId == 67) block = new CobblestoneStairs(); else if (blockId == 68) block = new WallSign(); else if (blockId == 69) block = new Lever(); else if (blockId == 70) block = new StonePressurePlate(); else if (blockId == 71) block = new IronDoor(); else if (blockId == 72) block = new WoodenPressurePlate(); else if (blockId == 73) block = new RedstoneOre(); else if (blockId == 74) block = new LitRedstoneOre(); else if (blockId == 75) block = new UnlitRedstoneTorch(); else if (blockId == 76) block = new RedstoneTorch(); else if (blockId == 77) block = new StoneButton(); else if (blockId == 78) block = new SnowLayer(); else if (blockId == 79) block = new Ice(); else if (blockId == 80) block = new Snow(); else if (blockId == 81) block = new Cactus(); else if (blockId == 82) block = new Clay(); else if (blockId == 83) block = new Reeds(); else if (blockId == 85) block = new Fence(); else if (blockId == 86) block = new Pumpkin(); else if (blockId == 87) block = new Netherrack(); else if (blockId == 88) block = new SoulSand(); else if (blockId == 89) block = new Glowstone(); else if (blockId == 90) block = new Portal(); else if (blockId == 91) block = new LitPumpkin(); else if (blockId == 92) block = new Cake(); else if (blockId == 93) block = new UnpoweredRepeater(); else if (blockId == 94) block = new PoweredRepeater(); else if (blockId == 95) block = new InvisibleBedrock(); else if (blockId == 96) block = new Trapdoor(); else if (blockId == 97) block = new MonsterEgg(); else if (blockId == 98) block = new StoneBrick(); else if (blockId == 99) block = new BrownMushroomBlock(); else if (blockId == 100) block = new RedMushroomBlock(); else if (blockId == 101) block = new IronBars(); else if (blockId == 102) block = new GlassPane(); else if (blockId == 103) block = new Melon(); else if (blockId == 106) block = new Vine(); else if (blockId == 107) block = new FenceGate(); else if (blockId == 108) block = new BrickStairs(); else if (blockId == 109) block = new StoneBrickStairs(); else if (blockId == 110) block = new Mycelium(); else if (blockId == 111) block = new Waterlily(); else if (blockId == 112) block = new NetherBrick(); else if (blockId == 113) block = new NetherBrickFence(); else if (blockId == 114) block = new NetherBrickStairs(); else if (blockId == 115) block = new NetherWart(); else if (blockId == 116) block = new EnchantingTable(); else if (blockId == 117) block = new BrewingStand(); else if (blockId == 120) block = new EndPortalFrame(); else if (blockId == 121) block = new EndStone(); else if (blockId == 122) block = new LitRedstoneLamp(); else if (blockId == 123) block = new RedstoneLamp(); else if (blockId == 126) block = new ActivatorRail(); else if (blockId == 127) block = new Cocoa(); else if (blockId == 128) block = new SandStoneStairs(); else if (blockId == 129) block = new EmeraldOre(); else if (blockId == 131) block = new TripwireHook(); else if (blockId == 132) block = new Tripwire(); else if (blockId == 133) block = new EmeraldBlock(); else if (blockId == 134) block = new SpruceWoodStairs(); else if (blockId == 135) block = new BirchWoodStairs(); else if (blockId == 136) block = new JungleWoodStairs(); else if (blockId == 139) block = new CobblestoneWall(); else if (blockId == 140) block = new FlowerPot(); else if (blockId == 141) block = new Carrots(); else if (blockId == 142) block = new Potatoes(); else if (blockId == 143) block = new WoodenButton(); else if (blockId == 144) block = new Skull(); else if (blockId == 145) block = new Anvil(); else if (blockId == 146) block = new TrappedChest(); else if (blockId == 147) block = new LightWeightedPressurePlate(); else if (blockId == 148) block = new HeavyWeightedPressurePlate(); else if (blockId == 151) block = new DaylightDetector(); else if (blockId == 152) block = new RedstoneBlock(); else if (blockId == 153) block = new QuartzOre(); else if (blockId == 155) block = new QuartzBlock(); else if (blockId == 156) block = new QuartzStairs(); else if (blockId == 157) block = new DoubleWoodSlab(); else if (blockId == 158) block = new WoodSlab(); else if (blockId == 159) block = new StainedHardenedClay(); else if (blockId == 161) block = new AcaciaLeaves(); else if (blockId == 162) block = new AcaciaLog(); else if (blockId == 163) block = new AcaciaStairs(); else if (blockId == 164) block = new DarkOakStairs(); else if (blockId == 167) block = new IronTrapdoor(); else if (blockId == 170) block = new HayBlock(); else if (blockId == 171) block = new Carpet(); else if (blockId == 172) block = new HardenedClay(); else if (blockId == 173) block = new CoalBlock(); else if (blockId == 174) block = new PackedIce(); else if (blockId == 175) block = new Sunflower(); else if (blockId == 178) block = new DaylightDetectorInverted(); else if (blockId == 183) block = new SpruceFenceGate(); else if (blockId == 184) block = new BirchFenceGate(); else if (blockId == 185) block = new JungleFenceGate(); else if (blockId == 186) block = new DarkOakFenceGate(); else if (blockId == 187) block = new AcaciaFenceGate(); else if (blockId == 198) block = new GrassPath(); else if (blockId == 199) block = new ItemFrame(); else if (blockId == 243) block = new Podzol(); else if (blockId == 244) block = new Beetroot(); else if (blockId == 245) block = new Stonecutter(); else if (blockId == 246) block = new GlowingObsidian(); else if (blockId == 247) block = new NetherReactorCore(); else { // Log.DebugFormat(@" // // Add this missing block to the BlockFactory // else if (blockId == {1}) block = new {0}(); // // public class {0} : Block // {{ // internal {0}() : base({1}) // {{ // }} // }} //", "Missing", blockId); block = new Block(blockId); } return block; }