private Quaternion correctPlayerRot = Quaternion.identity; //We lerp towards this void Awake() { cameraScript = GetComponent <ThirdPersonCamera>(); controllerScript = GetComponent <ThirdPersonController>(); if (photonView.isMine) { //MINE: local player, simply enable the local scripts cameraScript.enabled = true; controllerScript.enabled = true; } else { //Anderer Spieler -> hier muss nur Rotation und Position angepasst werden, daher muss er f¨¹r uns kontrollierbar sein cameraScript.enabled = false; controllerScript.enabled = true; controllerScript.isControllable = false; } gameObject.name = gameObject.name + photonView.viewID; }