コード例 #1
0
ファイル: FlameParticle.cs プロジェクト: hgrandry/Mgx
        public override void Start(Timeline t, Vector2 origin, Vector2 impulse)
        {
            base.Start(t, origin, impulse);

            var size = (Rand.Between(.05f, .1f) * Force).Clamp(0, 5);
            var l = (Rand.Between(-Radius, Radius) * Force / 50).Clamp(0, 2f);
            var d = impulse.Rotate(MathKit.HalfPi, Vector2.Zero);
            d.Normalize();

            Velocity *= 2;
            Alpha = 0;
            Size = 0;
            Color = BaseColor;
            Width = 1;
            Height = (Force / 20).Clamp(.1f, 2);
            Position = origin + l * d;
            Scale = Vector2.Zero;

            var fadeOutTime = (size * .01f * Force).Clamp(0.1f, 1f);

            t.RunInParallel(
                new Tween(v => Scale = new Vector2(v, v), 0, size, .1f, Sine.EaseOut),
                new Tween(v => Alpha = v, 0, 1, .1f, Sine.EaseOut))
                .RunInParallel(
                    new Tween(v => Alpha = v, 1, 0, fadeOutTime, Sine.EaseOut),
                    new Tween(v => Scale = new Vector2(v, v), size, 0, fadeOutTime, Sine.EaseOut))
                .Then(Dispose);
        }
コード例 #2
0
ファイル: CloudParticle.cs プロジェクト: hgrandry/Mgx
        public override void Start(Timeline t, Vector2 origin, Vector2 impulse)
        {
            base.Start(t, origin, impulse);
            Width = Height = 0;
            var pos = origin + Rand.Between(-Range, Range);
            var size = Radius * (.2f + Rand.Float() * .8f);
            var alpha = .05f + .1f * Rand.Float();

            t.RunInParallel( // expand phase
                //new Tween(v => Position = (origin + (pos - origin) * v), 0, 1, FadeInDuration, Quad.EaseInOut),
                new Tween(v => Width = Height = v, 0, size, FadeInDuration / 5, Cubic.EaseOut),
                new Tween(v => Alpha = v, alpha, alpha, FadeInDuration, Cubic.EaseOut))
                .RunInParallel( // collapse phase
                    //new Tween(v => Position = (origin + (pos - origin) * v), 1, 1.5f, FadeOutDuration, Quad.EaseOut),
                    new Tween(v => Width = Height = v, size, size / 5, alpha * FadeOutDuration * 2f, Sine.EaseIn),
                    new Tween(v => Alpha = v, alpha, 0, FadeOutDuration * (.5f + Rand.Float() * .5f)))
                .Then(Kill);
        }