private void OpenCurrentClassFile(Scene sceneControl, Sequence sequence, CodePathProvider codebase, CodeFileEditor editor) { if (sceneControl.SelectedNode != null) { var t = sceneControl.SelectedNode.GetType(); var path = codebase.GetFilePath(t); if (path == null) return; editor.EditFile(path); return; } // open current scene code file var type = sequence.Current.GetType(); var filePath = codebase.GetFilePath(type); if (filePath == null) return; editor.EditFile(filePath); }
private void CreateLinkToCode(string liveCodePath, Scene sceneControl, [CallerFilePath] string sourceFilePath = "") { var editor = new CodeFileEditor(_settings.IdePath, "/edit"); var codebase = new CodePathProvider(liveCodePath); Add(new KeyBinding(Keys.F12, () => OpenCurrentClassFile(sceneControl, _sequence, codebase, editor))); Add(new KeyComboBinding(new KeyCombo(Keys.F12, Keys.LeftShift), () => editor.EditFile(sourceFilePath))); }