public override void Create() { base.Create(); BoundingBox = new Rectangle((int)(-13 * baseScale), (int)(-37 * baseScale), (int)(26 * baseScale), (int)(50 * baseScale)); SpeedOnHit = new Vector2(3, -2); HitPoints = 120; Damage = 5; //Damage of the monster itself SpriteScale = 0.2f * baseScale; //animation rig body = new AnimationBone(this, new Vector2(0, -8 * baseScale)); head = new AnimationBone(body, new Vector2(0, -30 * baseScale)) { DepthOffset = -2 }; hipLeft = new AnimationBone(body, new Vector2(6 * baseScale, 4 * baseScale)) { DepthOffset = 2 }; kneeLeft = new AnimationBone(hipLeft, new Vector2(0, 8 * baseScale)) { DepthOffset = -1 }; hipRight = new AnimationBone(body, new Vector2(-6 * baseScale, 4 * baseScale)) { DepthOffset = 1 }; kneeRight = new AnimationBone(hipRight, new Vector2(0, 8 * baseScale)) { DepthOffset = -1 }; shoulderLeft = new AnimationBone(body, new Vector2(8 * baseScale, -24 * baseScale)) { DepthOffset = 2 }; elbowLeft = new AnimationBone(shoulderLeft, new Vector2(13 * baseScale, 0)) { DepthOffset = -1 }; shoulderRight = new AnimationBone(body, new Vector2(-8 * baseScale, -24 * baseScale)) { DepthOffset = -1 }; elbowRight = new AnimationBone(shoulderRight, new Vector2(-13 * baseScale, 0)) { DepthOffset = -1 }; gun = new AnimationBone(elbowRight, new Vector2(-10 * baseScale, 0)) { DepthOffset = 1 }; gunNuzzle = new AnimationBone(gun, new Vector2(15 * baseScale, -5 * baseScale)); World.AddObject(body); body.SetSprite("Boss/Body"); World.AddObject(head); head.SetSprite("Boss/Head"); World.AddObject(hipLeft); hipLeft.SetSprite("Boss/LegL1"); World.AddObject(kneeLeft); kneeLeft.SetSprite("Boss/LegL2"); World.AddObject(hipRight); hipRight.SetSprite("Boss/LegR1"); World.AddObject(kneeRight); kneeRight.SetSprite("Boss/LegR2"); World.AddObject(shoulderLeft); shoulderLeft.SetSprite("Boss/ArmL1"); World.AddObject(elbowLeft); elbowLeft.SetSprite("Boss/ArmL2"); World.AddObject(shoulderRight); shoulderRight.SetSprite("Boss/ArmR1"); World.AddObject(elbowRight); elbowRight.SetSprite("Boss/ArmR2"); World.AddObject(gun); gun.SetSprite("Boss/Gun"); World.AddObject(gunNuzzle); State = MonsterState.ChangeState; StateTimer = 60; Gravity = 0.2f; startingPos = Position; }
public override void Create() { base.Create(); BoundingBox = new Rectangle(-13, -27, 26, 40); SpeedOnHit = new Vector2(3, -2); HitPoints = 5; Damage = 5; //Damage of the monster itself SpriteScale = 0.2f; //animation rig body = new AnimationBone(this, new Vector2(0, -8)); head = new AnimationBone(body, new Vector2(3, -28)); hipLeft = new AnimationBone(body, new Vector2(6, 0)) { DepthOffset = 2 }; kneeLeft = new AnimationBone(hipLeft, new Vector2(0, 8)) { DepthOffset = -1 }; hipRight = new AnimationBone(body, new Vector2(-6, 0)) { DepthOffset = 1 }; kneeRight = new AnimationBone(hipRight, new Vector2(0, 8)) { DepthOffset = -1 }; shoulderLeft = new AnimationBone(body, new Vector2(6, -20)); elbowLeft = new AnimationBone(shoulderLeft, new Vector2(16, 0)); shoulderRight = new AnimationBone(body, new Vector2(-6, -20)); elbowRight = new AnimationBone(shoulderRight, new Vector2(-16, 0)); gun = new AnimationBone(elbowRight, new Vector2(-10, 0)) { DepthOffset = -1 }; gunNuzzle = new AnimationBone(gun, new Vector2(15, -5)) { DepthOffset = -1 }; World.AddObject(body); body.SetSprite("Enemy1/Body"); World.AddObject(head); head.SetSprite("Enemy1/Head"); World.AddObject(hipLeft); hipLeft.SetSprite("Enemy1/LLeg"); World.AddObject(kneeLeft); kneeLeft.SetSprite("Enemy1/LFoot"); World.AddObject(hipRight); hipRight.SetSprite("Enemy1/RLeg"); World.AddObject(kneeRight); kneeRight.SetSprite("Enemy1/RFoot"); World.AddObject(shoulderLeft); shoulderLeft.SetSprite("Enemy1/LArm1"); World.AddObject(elbowLeft); elbowLeft.SetSprite("Enemy1/LArm2"); World.AddObject(shoulderRight); shoulderRight.SetSprite("Enemy1/RArm1"); World.AddObject(elbowRight); elbowRight.SetSprite("Enemy1/RArm2"); World.AddObject(gun); gun.SetSprite("Enemy1/Enemygun"); World.AddObject(gunNuzzle); State = MonsterState.ChangeState; StateTimer = 60; Gravity = 0.2f; startingPos = Position; }
public override void Create() { BaseSpeed = 0.5f; //This monster is quite fast base.Create(); BoundingBox = new Rectangle(-13, -30, 26, 36); SpeedOnHit = new Vector2(2, -1); HitPoints = 7; Damage = AttackDamage; SpriteScale = 0.15f; //animation rig legs = new AnimationBone(this, new Vector2(6, 0)) { DepthOffset = 2 }; body = new AnimationBone(legs, new Vector2(-6, 0)); headLeft = new AnimationBone(body, new Vector2(10, -22)) { DepthOffset = 1 }; headRight = new AnimationBone(body, new Vector2(1, -22)) { DepthOffset = 1 }; shoulderLeft = new AnimationBone(body, new Vector2(12, -17)) { DepthOffset = 1 }; elbowLeft = new AnimationBone(shoulderLeft, new Vector2(13, 0)) { DepthOffset = 1 }; shoulderRight = new AnimationBone(body, new Vector2(-2, -17)) { DepthOffset = -2 }; elbowRight = new AnimationBone(shoulderRight, new Vector2(-13, 0)) { DepthOffset = 1 }; World.AddObject(body); body.SetSprite("Enemy2/Body"); World.AddObject(headLeft); headLeft.SetSprite("Enemy2/LHead"); World.AddObject(headRight); headRight.SetSprite("Enemy2/RHead"); World.AddObject(legs); legs.SetSprite("Enemy2/Legs"); World.AddObject(shoulderLeft); shoulderLeft.SetSprite("Enemy2/LArm1"); World.AddObject(elbowLeft); elbowLeft.SetSprite("Enemy2/LArm2"); World.AddObject(shoulderRight); shoulderRight.SetSprite("Enemy2/RArm1"); World.AddObject(elbowRight); elbowRight.SetSprite("Enemy2/RArm2"); State = MonsterState.ChangeState; StateTimer = 60; Gravity = 0.2f; startingPos = Position; Depth = -10; }
public override void Create() { BaseSpeed = 0.2f; //This monster is a bit slower JumpSpeed = 5f; //It can't jump very high. AvgJumpWaitTime = 40; //It doesn't jump very often, either. //It drops less ammo and scrap. AmmoDropModifier = 0.5f; ScrapDropModifier = 0.5f; base.Create(); BoundingBox = new Rectangle(-20, -20, 40, 23); SpeedOnHit = new Vector2(2, -1); HitPoints = 9; //The monster has some more hitpoints than others. Damage = AttackDamage; SpriteScale = 0.15f; //animation rig body = new AnimationBone(this, new Vector2(0, 0)); eyeLeft = new AnimationBone(body, new Vector2(10, -13)); eyeRight = new AnimationBone(body, new Vector2(0, -13)); World.AddObject(body); body.SetSprite("Enemy3/Body"); World.AddObject(eyeLeft); eyeLeft.SetSprite("Enemy3/LEye"); World.AddObject(eyeRight); eyeRight.SetSprite("Enemy3/REye"); State = MonsterState.ChangeState; StateTimer = 60; Gravity = 0.2f; startingPos = Position; Depth = -10; }
public override void Create() { base.Create(); BoundingBox = new Rectangle(-10, -16, 20, 30); Depth = -10; SpriteScale = 0.07f; //make skeleton body = new AnimationBone(this, new Vector2(0, -1)); head = new AnimationBone(body, new Vector2(0, -16)); hipLeft = new AnimationBone(body, new Vector2(-5, -1)) { DepthOffset = 1 }; hipRight = new AnimationBone(body, new Vector2(5, -1)) { DepthOffset = 1 }; kneeLeft = new AnimationBone(hipLeft, new Vector2(0, 7)) { DepthOffset = 1 }; kneeRight = new AnimationBone(hipRight, new Vector2(0, 7)) { DepthOffset = 1 }; footLeft = new AnimationBone(kneeLeft, new Vector2(0, 7)); footRight = new AnimationBone(kneeRight, new Vector2(0, 7)); shoulderRight = new AnimationBone(body, new Vector2(-5.5f, -13f)) { DepthOffset = -3 }; shoulderLeft = new AnimationBone(body, new Vector2(5.5f, -13)) { DepthOffset = 1 }; elbowRight = new AnimationBone(shoulderRight, new Vector2(-8, 0)); elbowLeft = new AnimationBone(shoulderLeft, new Vector2(8, 0)) { DepthOffset = 1 }; handRight = new AnimationBone(elbowRight, new Vector2(-7, 0)) { DepthOffset = 1 }; handLeft = new AnimationBone(elbowLeft, new Vector2(7, 0)) { DepthOffset = 1 }; gun = new AnimationBone(handRight, new Vector2(-2, 0)) { DepthOffset = -4 }; gunNuzzle = new AnimationBone(gun, new Vector2(20, -4)); launcher = new AnimationBone(handRight, new Vector2(-2, 0)) { DepthOffset = -4 }; launcherNuzzle = new AnimationBone(launcher, new Vector2(30, -12)); wrench = new AnimationBone(handLeft, new Vector2(2, 0)) { DepthOffset = 1 }; antennaLeft1 = new AnimationBone(head, new Vector2(3, -18)) { DepthOffset = -1 }; antennaLeft2 = new AnimationBone(antennaLeft1, new Vector2(0, -6)) { DepthOffset = 1 }; antennaRight1 = new AnimationBone(head, new Vector2(-3, -17)) { DepthOffset = -1 }; antennaRight2 = new AnimationBone(antennaRight1, new Vector2(0, -6)) { DepthOffset = 1 }; World.AddObject(body); body.SetSprite("Robot/RobotSpriteBody"); World.AddObject(head); head.SetSprite("Robot/RobotSpriteHead"); World.AddObject(hipLeft); hipLeft.SetSprite("Robot/RobotSpriteLLeg1"); World.AddObject(hipRight); hipRight.SetSprite("Robot/RobotSpriteRLeg1"); World.AddObject(kneeLeft); kneeLeft.SetSprite("Robot/RobotSpriteLLeg2"); World.AddObject(kneeRight); kneeRight.SetSprite("Robot/RobotSpriteRLeg2"); World.AddObject(footLeft); footLeft.SetSprite("Robot/RobotSpriteLFoot"); World.AddObject(footRight); footRight.SetSprite("Robot/RobotSpriteRFoot"); World.AddObject(shoulderLeft); shoulderLeft.SetSprite("Robot/RobotSpriteLArm2"); World.AddObject(shoulderRight); shoulderRight.SetSprite("Robot/RobotSpriteRArm2"); World.AddObject(elbowLeft); elbowLeft.SetSprite("Robot/RobotSpriteLArm1"); World.AddObject(elbowRight); elbowRight.SetSprite("Robot/RobotSpriteRArm1"); World.AddObject(handLeft); handLeft.SetSprite("Robot/RobotSpriteLHand"); World.AddObject(handRight); handRight.SetSprite("Robot/RobotSpriteRHand"); World.AddObject(gun); gun.SetSprite("Items/gun"); gun.SpriteScale = 0.2f; World.AddObject(gunNuzzle); World.AddObject(launcher); launcher.SetSprite("Items/playerrocket"); launcher.SpriteScale = 0.2f; World.AddObject(launcherNuzzle); World.AddObject(wrench); wrench.SetSprite("Items/wrench"); wrench.SpriteScale = 0.2f; wrench.TargetRotation = -90f; World.AddObject(antennaLeft1); antennaLeft1.SetSprite("Robot/RobotSpriteLAntennae1"); antennaLeft1.TargetRotation = 5; World.AddObject(antennaLeft2); antennaLeft2.SetSprite("Robot/RobotSpriteLAntennae2"); World.AddObject(antennaRight1); antennaRight1.SetSprite("Robot/RobotSpriteRAntennae1"); antennaRight1.TargetRotation = 10; World.AddObject(antennaRight2); antennaRight2.SetSprite("Robot/RobotSpriteRAntennae2"); antennaRight2.TargetRotation = 40; Friction = new Vector2(0.85f, 1); Gravity = gravity; startedSlowingDownJump = false; TimeSinceHWallCollision = 0; TimeSinceVWallCollision = 0; movementSpeedModifier = 1; jumpHeightModifier = 1; ShootingSpeedMod = 1; }