static void Main(string[] args) { var goblin = new Creature("Goblin", 2, 2); WriteLine(goblin); var root = new CreatureModifier(goblin); root.Add(new NoBonusesModifier(goblin)); WriteLine("Let's double goblin's attack..."); root.Add(new DoubleAttackModifier(goblin)); WriteLine("Let's increase goblin's defense"); root.Add(new IncreaseDefenseModifier(goblin)); // eventually... root.Handle(); WriteLine(goblin); }
public void Add(CreatureModifier cm) { if (next != null) { next.Add(cm); } else { next = cm; } }
public void Add(CreatureModifier cm) { if (next != null) //ako sledeći postoji dodaj njemu cm kao sledeći { next.Add(cm); } else { next = cm; } }
static void Main(string[] args) { var goblin = new Creature("Goblin", 1, 2); Console.WriteLine(goblin); var root = new CreatureModifier(goblin); root.Add(new DoubleAttackModifier(goblin)); //kako prekinuti lanac? //dodajemo modifier koji zaustavlja handle() i posle njega se handle ne poziva() root.Add(new NoBuffModiefier(goblin)); root.Add(new IncreaseDefenseModifier(goblin)); //nece se odraditi root.handle(); //odradi handle svih dodatih modifiera Console.WriteLine(goblin); Console.ReadLine();; }