public void UpAllBullets() { for (int i = 0; i <= Bullets.Count - 1; i++) { int X = Bullets[i].X; int Y = Bullets[i].Y - 2; Bullets[i] = new Object.Bullet(X, Y); } }
public void DownAllBullets() { for (int i = 0; i <= EnemyBullets.Count - 1; i++) { int x = EnemyBullets[i].X; int y = EnemyBullets[i].Y + 2; EnemyBullets[i] = new Object.Bullet(x, y); } }