private static void Prefix() { Strings.Add("STRINGS.BUILDINGS.PREFABS.METEORDEFENSELASER.NAME", "Meteor Defense Laser"); Strings.Add("STRINGS.BUILDINGS.PREFABS.METEORDEFENSELASER.DESC", "Requires significant power."); Strings.Add("STRINGS.BUILDINGS.PREFABS.METEORDEFENSELASER.EFFECT", "Blasts incoming meteors into smithereens."); Strings.Add("STRINGS.BUILDING.STATUSITEMS.LASERSTOREDCHARGE.NAME", "Power available: {0} of {1}."); Strings.Add("STRINGS.BUILDING.STATUSITEMS.LASERSTOREDCHARGE.TOOLTIP", "This building can store enough power to fire the laser for 3 seconds."); Strings.Add("STRINGS.BUILDING.STATUSITEMS.LASERKILLS.NAME", "Kill count: {0}"); Strings.Add("STRINGS.BUILDING.STATUSITEMS.LASERKILLS.TOOLTIP", "Number of meteors destroyed."); BuildingUtils.AddBuildingToTechnology("RoboticTools", MeteorDefenseLaserConfig.ID); }
private static void Prefix() { BuildingUtils.AddBuildingToPlanScreen("Automation", MeteorDefenseLaserConfig.ID); }