コード例 #1
0
        // Method that calculates the calibration parameters
        public void Calibration(double[] X_Kinect, double[] Y_Kinect, double[] Z_Kinect)
        {
            double[] X_Ref_B = new double[dim];
            double[] Y_Ref_B = new double[dim];
            double[] Z_Ref_B = new double[dim];
            
                if (colonne_griglia_calibrazione % 2 == 0 && righe_griglia_calibrazione % 2 == 0)
                {
                    for (int i = 0; i < righe_griglia_calibrazione; i++)
                    {
                        for (int j = 0; j < colonne_griglia_calibrazione; j++)
                        {
                            X_Ref_B[colonne_griglia_calibrazione*i + j] = (-colonne_griglia_calibrazione/2 + j)*step + step/2;
                            Y_Ref_B[colonne_griglia_calibrazione*i + j] = (righe_griglia_calibrazione/2 - i)*step - step/2;
                        }
                    }
                }

                if (colonne_griglia_calibrazione % 2 == 0 && righe_griglia_calibrazione % 2 != 0) 
                {
                    for (int i = 0; i < righe_griglia_calibrazione; i++)
                    {
                        for (int j = 0; j < colonne_griglia_calibrazione; j++)
                        {
                            X_Ref_B[colonne_griglia_calibrazione * i + j] = (-colonne_griglia_calibrazione / 2 + j) * step + step / 2;
                            Y_Ref_B[colonne_griglia_calibrazione * i + j] = ((righe_griglia_calibrazione-1)/ 2 - i) * step; 
                        }
                    }
                }

                if (colonne_griglia_calibrazione % 2 != 0 && righe_griglia_calibrazione % 2 == 0) 
                { 
                    for (int i = 0; i < righe_griglia_calibrazione; i++)
                    {
                        for (int j = 0; j < colonne_griglia_calibrazione; j++)
                        {
                            X_Ref_B[colonne_griglia_calibrazione*i + j] = (-(colonne_griglia_calibrazione-1)/2 + j)*step;
                            Y_Ref_B[colonne_griglia_calibrazione*i + j] = (righe_griglia_calibrazione/2 - i)*step - step/2;
                        }
                    } 
                }

                if (colonne_griglia_calibrazione % 2 != 0 && righe_griglia_calibrazione % 2 != 0) 
                {
                    for (int i = 0; i < righe_griglia_calibrazione; i++)
                    {
                        for (int j = 0; j < colonne_griglia_calibrazione; j++)
                        {
                            X_Ref_B[colonne_griglia_calibrazione * i + j] = (-(colonne_griglia_calibrazione - 1) / 2 + j) * step;
                            Y_Ref_B[colonne_griglia_calibrazione * i + j] = ((righe_griglia_calibrazione - 1) / 2 - i) * step;
                        }
                    }
                }

            // Grid coordinates
            for (int k = 0; k < dim; k++)
            {
                this.Win.sw5.WriteLine("{0:#####.0000}      {1:#####.0000}      {2:#####.0000}      ", X_Ref_B[k], Y_Ref_B[k], Z_Ref_B[k]);
            }
            this.Win.sw5.WriteLine();

            Sample XKINECT = new Sample(X_Kinect);
            Sample YKINECT = new Sample(Y_Kinect);
            Sample ZKINECT = new Sample(Z_Kinect);

            // barycenter of Kinect coordinates
            double X_Bar = XKINECT.Mean;
            double Y_Bar = YKINECT.Mean;
            double Z_Bar = ZKINECT.Mean;

            //Kinect barycentric coordinates contaneirs
            double[] X_Kinect_Bar = new double[dim];
            double[] Y_Kinect_Bar = new double[dim];
            double[] Z_Kinect_Bar = new double[dim];

            //Kinect barycentric coordinates 
            for (int i = 0; i < dim; i++)
            {
                X_Kinect_Bar[i] = X_Kinect[i] - X_Bar;
                Y_Kinect_Bar[i] = Y_Kinect[i] - Y_Bar;
                Z_Kinect_Bar[i] = Z_Kinect[i] - Z_Bar;

                this.Win.sw3.WriteLine("{0:#####.0000}      {1:#####.0000}      {2:#####.0000}      ", X_Kinect_Bar[i],  Y_Kinect_Bar[i],  Z_Kinect_Bar[i]);
            }
            this.Win.sw3.WriteLine();

            //Modello rotazione + 2 parametri di scala Yoss = AX+b  oppure B = Yoss-bb = AX  X = B*A^-1

            RectangularMatrix A = new RectangularMatrix(dim * 3, 5);
            ColumnVector B = new ColumnVector(dim * 3);
            ColumnVector bb = new ColumnVector(dim * 3);
            ColumnVector Yoss = new ColumnVector(dim * 3);
            ColumnVector X = new ColumnVector(5);
            SquareMatrix X1 = new SquareMatrix(5);
            ColumnVector X2 = new ColumnVector(5);

            for (int i = 0; i < dim; i++)
            {
                
                Yoss[3 * i ] = X_Ref_B[i];
                Yoss[3 * i + 1] = Y_Ref_B[i];
                Yoss[3 * i + 2] = Z_Ref_B[i];

                A[3 * i, 0] = Y_Kinect_Bar[i];
                A[3 * i, 1] = -Z_Kinect_Bar[i];
                A[3 * i, 2] = 0.0;
                A[3 * i, 3] = X_Kinect_Bar[i];
                A[3 * i, 4] = 0.0;

                A[3 * i + 1, 0] = -X_Kinect_Bar[i];
                A[3 * i + 1, 1] = 0.0;
                A[3 * i + 1, 2] = Z_Kinect_Bar[i];
                A[3 * i + 1, 3] = 0.0;
                A[3 * i + 1, 4] = Y_Kinect_Bar[i];

                A[3 * i + 2, 0] = 0.0;
                A[3 * i + 2, 1] = X_Kinect_Bar[i];
                A[3 * i + 2, 2] = -Y_Kinect_Bar[i];
                A[3 * i + 2, 3] = 0.0;
                A[3 * i + 2, 4] = 0.0;

                bb[3 * i] = X_Kinect_Bar[i];
                bb[3 * i + 1] = Y_Kinect_Bar[i];
                bb[3 * i + 2] = Z_Kinect_Bar[i];

                B[3 * i] = X_Ref_B[i] - X_Kinect_Bar[i];
                B[3 * i + 1] = Y_Ref_B[i] - Y_Kinect_Bar[i];
                B[3 * i + 2] = Z_Ref_B[i] - Z_Kinect_Bar[i];
            }

                X1 = (SquareMatrix)(A.Transpose() * A);
                X2 = (A.Transpose() * B);
                X = (X1.Inverse()) * X2;

                a = X[0];
                b = X[1];
                c = X[2];
                lambdaX = X[3];
                lambdaY = X[4];
                this.Win.sw12.Write("{0:#####.0000}      {1:#####.0000}      {2:#####.0000}      {3:#####.0000}      {4:#####.0000}      ", a, b, c, lambdaX, lambdaY);
                this.Win.sw12.WriteLine();

                this.Win.textBlock8.Text = string.Format("Calibration parameters:\na = {0} \nb = {1} \nc = {2} \nlambdaX = {3} \nlambdaY = {4}", a, b, c, lambdaX, lambdaY);
             
            SquareMatrix ROT = new SquareMatrix(3);
            ROT[0, 0] = 1 + lambdaX;
            ROT[0, 1] = a;
            ROT[0, 2] = -b;
            ROT[1, 0] = -a;
            ROT[1, 1] = 1 + lambdaY;
            ROT[1, 2] = c;
            ROT[2, 0] = b;
            ROT[2, 1] = -c;
            ROT[2, 2] = 1;
            

           
        }
コード例 #2
0
        //Method that calculates the calibration parameters
        void calibrazione(double[] X_kinect, double[] Y_kinect, double[] Z_kinect)
        {
            //Grid coordinates
            double[] X_Ref_B = new double[12] { -517.5, -172.5, 172.5, 517.5, -517.5, -172.5, 172.5, 517.5, -517.5, -172.5, 172.5, 517.5 };// coordinate X dei punti della griglia di riferimento (origine posta al centro della griglia stessa)
            double[] Y_Ref_B = new double[12] { 345.0, 345.0, 345.0, 345.0, 0.0, 0.0, 0.0, 0.0, -345.0, -345.0, -345.0, -345.0 };// coordinate Y dei punti della griglia di riferimento (origine posta al centro della griglia stessa)
            double[] Z_Ref_B = new double[12];

            Sample XKINECT = new Sample(X_kinect);
            Sample YKINECT = new Sample(Y_kinect);
            Sample ZKINECT = new Sample(Z_kinect);

            // barycenter of Kinect coordinates
            double X_Bar = XKINECT.Mean;
            double Y_Bar = YKINECT.Mean;
            double Z_Bar = ZKINECT.Mean;

            //Kinect barycentric coordinates contaneirs
            double[] X_Kinect_Bar = new double[12];
            double[] Y_Kinect_Bar = new double[12];
            double[] Z_Kinect_Bar = new double[12];

            //Kinect barycentric coordinates 
            for (int i = 0; i < 12; i++)
            {
                X_Kinect_Bar[i] = X_kinect[i] - X_Bar;
                Y_Kinect_Bar[i] = Y_kinect[i] - Y_Bar;
                Z_Kinect_Bar[i] = Z_kinect[i] - Z_Bar;
            }

            //Modello rotazione + 2 parametri di scala Yoss=AX+b  oppure B=Yoss-b=AX  X=B*A^-1
           
            RectangularMatrix A = new RectangularMatrix(36, 5); 
            ColumnVector B = new ColumnVector(36);
            ColumnVector bb = new ColumnVector(36);
            ColumnVector Yoss = new ColumnVector(36);
            ColumnVector X = new ColumnVector(5);
            SquareMatrix X1 = new SquareMatrix(5);
            ColumnVector X2 = new ColumnVector(5);

            for (int i = 0; i < 12; i++)
            {
                
                Yoss[3 * i] = X_Ref_B[i];
                Yoss[3 * i + 1] = Y_Ref_B[i];
                Yoss[3 * i + 2] = Z_Ref_B[i];

                
                A[3 * i, 0] = Y_Kinect_Bar[i];
                A[3 * i, 1] = -Z_Kinect_Bar[i];
                A[3 * i, 2] = 0.0;
                A[3 * i, 3] = X_Kinect_Bar[i];
                A[3 * i, 4] = 0.0;

               
                A[3 * i + 1, 0] = -X_Kinect_Bar[i];
                A[3 * i + 1, 1] = 0.0;
                A[3 * i + 1, 2] = Z_Kinect_Bar[i];
                A[3 * i + 1, 3] = 0.0;
                A[3 * i + 1, 4] = Y_Kinect_Bar[i];

                
                A[3 * i + 2, 0] = 0.0;
                A[3 * i + 2, 1] = X_Kinect_Bar[i];
                A[3 * i + 2, 2] = -Y_Kinect_Bar[i];
                A[3 * i + 2, 3] = 0.0;
                A[3 * i + 2, 4] = 0.0;

               
                bb[3 * i] = X_Kinect_Bar[i];
                bb[3 * i + 1] = Y_Kinect_Bar[i];
                bb[3 * i + 2] = Z_Kinect_Bar[i];

                
                B[3 * i] = X_Ref_B[i] - X_Kinect_Bar[i];
                B[3 * i + 1] = Y_Ref_B[i] - Y_Kinect_Bar[i];
                B[3 * i + 2] = Z_Ref_B[i] - Z_Kinect_Bar[i];
            }

            X1 = (SquareMatrix)(A.Transpose() * A);
            X2 = (A.Transpose() * B); 
            X = (X1.Inverse()) * X2;

            a = X[0];
            b = X[1];
            c = X[2];
            lambdaX = X[3];
            lambdaY = X[4];
            this.sw9.Write("{0:#####.0000}      {1:#####.0000}      {2:#####.0000}      {3:#####.0000}      {4:#####.0000}      ", a, b, c, lambdaX, lambdaY);
            this.sw9.WriteLine();
        }
コード例 #3
0
ファイル: ImageArchiver.cs プロジェクト: Wings-of-summer/mrz1
        private void TeachNeuralNetwork(ImageRectangle[] rectangles, BackgroundWorker worker, DoWorkEventArgs doWorkEvent, bool test)
        {
            int N = n * m * 3;

            RectangularMatrix weightMatrix = new RectangularMatrix(N, p);

            Random rand = new Random();
            for (int i = 0; i < N; i++)
            {
                for (int j = 0; j < p; j++)
                {
                    weightMatrix[i, j] = rand.NextDouble() * 0.1;
                }
            }

            RectangularMatrix secondWeightMatrix = weightMatrix.Transpose();

            double totalError = e + 1;
            int totalIterationNumber = 0;

            state = new CurrentState();

            RowVector[] vectors = new RowVector[rectangles.Length];

            for (int i = 0; i < rectangles.Length; i++)
            {
                vectors[i] = new RowVector(((ImageRectangle)rectangles.GetValue(i)).GetVector());
            }

            while (totalError > e && totalIterationNumber < iterationNumber)
            {
                totalError = 0;

                for (int i = 0; i < rectangles.Length; i++)
                {
                    RowVector xVector = vectors[i];

                    RowVector yVector = xVector * weightMatrix;
                    RowVector xSecondVector = yVector * secondWeightMatrix;
                    RowVector deltaXVector = xSecondVector - xVector;

                    weightMatrix = weightMatrix - a * xVector.Transpose() * deltaXVector * secondWeightMatrix.Transpose();
                    secondWeightMatrix = secondWeightMatrix - a * yVector.Transpose() * deltaXVector;
                }

                for (int i = 0; i < rectangles.Length; i++)
                {

                    RowVector xVector = vectors[i];

                    RowVector yVector = xVector * weightMatrix;
                    RowVector xSecondVector = yVector * secondWeightMatrix;
                    RowVector deltaXVector = xSecondVector - xVector;

                    for (int j = 0; j < deltaXVector.ColumnCount; j++)
                    {
                        totalError += deltaXVector[0, j] * deltaXVector[0, j];
                    }
                }

                totalIterationNumber++;

                state.CurentError = totalError;
                state.IterationNumber = totalIterationNumber;

                if (!test)
                {
                    worker.ReportProgress(0, state);

                    if (worker.CancellationPending)
                    {
                        doWorkEvent.Cancel = true;
                        break;
                    }
                }
            }

            for (int i = 0; i < rectangles.Length; i++)
            {
                RowVector xVector = vectors[i];

                RowVector yVector = xVector * weightMatrix;
                RowVector xSecondVector = yVector * secondWeightMatrix;

                ((ImageRectangle)rectangles.GetValue(i)).SetPixelMatrixFromVector(xSecondVector.ToArray());
            }

            state.Compressing = CalculateCompressing(rectangles.Length, N);
            state.FirstWeightMatrix = GetMatrixString(weightMatrix);
            state.SecondWeightMatrix = GetMatrixString(secondWeightMatrix);
        }