コード例 #1
0
ファイル: Engine.cs プロジェクト: lazanet/messylab
 /// <summary>
 /// Constructs an Engine for the specified Debugger.
 /// </summary>
 /// <param name="debugger">Debugger instance.</param>
 public Engine(Debugger debugger)
 {
     Debugger = debugger;
     _pause = false;
     _stop = false;
     AllowedToContinue = new AutoResetEvent(false);
 }
コード例 #2
0
ファイル: MemoryBreakpoint.cs プロジェクト: lazanet/messylab
        /// <summary>
        /// Creates a Memory breakpoint by optaining the address from
        /// the Debug Information object of the Debugger.
        /// </summary>
        /// <remarks>
        /// If the Debug Symbol is marked as Executable, the breakpoint
        /// will be triggered on Execution by default; otherwise on Write.
        /// </remarks>
        /// <param name="debugger">Debugger used to access Debug Information</param>
        /// <param name="file">Source filename where the symbol is defined. If null or empty,
        /// the filename of the first Debug symbol in the table will be assumed.</param>
        /// <param name="line">Line within the file where the symbol is defined.</param>
        public MemoryBreakpoint(Debugger debugger, string file, int line)
        {
            if (debugger == null) throw new ArgumentNullException("debugger");

            if (string.IsNullOrEmpty(file))
            {
                try { file = debugger.DebugInformation.Symbols[0].Location.File; }
                catch { }
            }

            DebugSymbolLocation location = new DebugSymbolLocation();
            location.File = file;
            location.Line = line;

            DebugSymbol symbol;
            if (!debugger.DebugInformation.ByLocation.TryGetValue(location, out symbol))
            {
                throw new DebugSymbolNotFoundException();
            }

            Address = symbol.Value;

            OnExecute = symbol.IsExecutable;
            OnWrite = !symbol.IsExecutable;
            Enabled = true;
        }
コード例 #3
0
        /// <summary>
        /// Creates a debugger for picoComputer and initializes the virtual machine.
        /// </summary>
        public override void CreateDebugger()
        {
            var vm     = new VirtualMachine(new Data(), new NullIODevice());
            var target = new MessyLab.Debugger.Target.Pico.PicoTarget(vm);

            Debugger = new MessyLab.Debugger.Debugger(target);
            Debugger.ExecutionInterrupt += new ExecutionInterruptHandler(HandleExecutionInterrupt);
        }
コード例 #4
0
ファイル: Program.cs プロジェクト: lazanet/messylab
        static void Main(string[] args)
        {
            Greet();

            // TODO: When support of another architecture is added, implement architecture
            // selection here.

            Debugger debugger = new Debugger(new MessyLab.Debugger.Target.Pico.PicoTarget());
            Console.WriteLine("Target architecture: picoComputer");

            Cli cli = new Cli(debugger);
            cli.Run();
        }
コード例 #5
0
ファイル: MemoryBreakpoint.cs プロジェクト: lazanet/messylab
 /// <summary>
 /// Creates a Memory breakpoint by optaining the address from
 /// the Debug Information object of the Debugger.
 /// </summary>
 /// <remarks>
 /// If the Debug Symbol is marked as Executable, the breakpoint
 /// will be triggered on Execution by default; otherwise on Write.
 /// </remarks>
 /// <param name="debugger">Debugger used to access Debug Information</param>
 /// <param name="line">Line within the default source file, where the symbol is defined.</param>
 public MemoryBreakpoint(Debugger debugger, int line)
     : this(debugger, string.Empty, line)
 {
 }
コード例 #6
0
 /// <summary>
 /// Creates a debugger for picoComputer and initializes the virtual machine.
 /// </summary>
 public override void CreateDebugger()
 {
     var vm = new VirtualMachine(new Data(), new NullIODevice());
     var target = new MessyLab.Debugger.Target.Pico.PicoTarget(vm);
     Debugger = new MessyLab.Debugger.Debugger(target);
     Debugger.ExecutionInterrupt += new ExecutionInterruptHandler(HandleExecutionInterrupt);
 }