public override void Randomize() { int arraylength = -1; Random rand = new Random(); int strlength; byte[] strbuf, myByte; //layout layout = new MultiArrayLayout(); layout.Randomize(); //data arraylength = rand.Next(10); if (data == null) { data = new long[arraylength]; } else { Array.Resize(ref data, arraylength); } for (int i = 0; i < data.Length; i++) { //data[i] data[i] = (System.Int64)(rand.Next() << 32) | rand.Next(); } }
public override void Randomize() { int arraylength = -1; Random rand = new Random(); int strlength; byte[] strbuf, myByte; //layout layout = new MultiArrayLayout(); layout.Randomize(); //data arraylength = rand.Next(10); if (data == null) { data = new byte[arraylength]; } else { Array.Resize(ref data, arraylength); } for (int i = 0; i < data.Length; i++) { //data[i] myByte = new byte[1]; rand.NextBytes(myByte); data[i] = myByte[0]; } }
public override void Randomize() { int arraylength = -1; Random rand = new Random(); int strlength; byte[] strbuf, myByte; //layout layout = new MultiArrayLayout(); layout.Randomize(); //data arraylength = rand.Next(10); if (data == null) { data = new Single[arraylength]; } else { Array.Resize(ref data, arraylength); } for (int i = 0; i < data.Length; i++) { //data[i] data[i] = (float)(rand.Next() + rand.NextDouble()); } }