void Awake() { instance = this; meshCombiner = GetComponent <MeshCombiner>(); meshCombinerList.Add(meshCombiner); QualitySettings.vSyncCount = 0; }
void OnDestroy() { instance = null; }
void Awake() { instance = this; meshCombiner = GetComponent <MeshCombiner>(); meshCombinerList.Add(meshCombiner); }