// Token: 0x06002558 RID: 9560 RVA: 0x000B9930 File Offset: 0x000B7B30 public virtual int GrabListThreadSafe(FastList <T> threadList, bool fastClear = false) { int result; lock (threadList) { int count = this._count; this.AddRange(threadList); if (fastClear) { threadList.FastClear(); } else { threadList.Clear(); } result = count; } return(result); }
public void GetSectors(FastList <Sector3D <T> > list, Vector3 pos, float radius) { list.FastClear(); Int3 startSector = GetSectorIndex(new Vector3(pos.x - radius, pos.y - radius, pos.z - radius)); Int3 endSector = GetSectorIndex(new Vector3(pos.x + radius, pos.y + radius, pos.z + radius)); for (int z = startSector.z; z < endSector.z; z++) { for (int y = startSector.y; y <= endSector.y; y++) { for (int x = startSector.x; x <= endSector.x; x++) { if (sectors[x, y, z] == null) { continue; } list.Add(sectors[x, y, z]); } } } }