protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here //scenes startMenu = new MerlinsQuest.Start(this, spriteBatch); story = new Story(this, spriteBatch); fight = new MerlinsQuest.Screens.Fight.Fight(this, spriteBatch); victory = new VictoryScreen(this, spriteBatch); about = new About(this, spriteBatch); howToPlay = new HowToPlay(this, spriteBatch); help = new Help(this, spriteBatch); this.Components.Add(startMenu); this.Components.Add(story); this.Components.Add(fight); this.Components.Add(victory); this.Components.Add(about); this.Components.Add(howToPlay); this.Components.Add(help); this.song = Content.Load <Song>("Sound/merlinSong"); this.menuSong = Content.Load <Song>("Sound/menuSong"); MediaPlayer.Play(menuSong); MediaPlayer.IsRepeating = true; MediaPlayer.Volume = 0.5f; startMenu.show(); story.hide(); fight.hide(); victory.hide(); about.hide(); howToPlay.hide(); help.hide(); }
protected override void Update(GameTime gameTime) { KeyboardState current_ks = Keyboard.GetState(); int selectedIndex = 0; if (startMenu.Enabled) { selectedIndex = startMenu.Menu.SelectedIndex; if (selectedIndex == 0 && current_ks.IsKeyDown(Keys.Enter) && previous_ks.IsKeyUp(Keys.Enter)) { startMenu.hide(); story.show(); } if (selectedIndex == 1 && current_ks.IsKeyDown(Keys.Enter) && previous_ks.IsKeyUp(Keys.Enter)) { startMenu.hide(); howToPlay.show(); } if (selectedIndex == 2 && current_ks.IsKeyDown(Keys.Enter) && previous_ks.IsKeyUp(Keys.Enter)) { startMenu.hide(); help.show(); } if (selectedIndex == 3 && current_ks.IsKeyDown(Keys.Enter) && previous_ks.IsKeyUp(Keys.Enter)) { startMenu.hide(); about.show(); } if (selectedIndex == 4 && current_ks.IsKeyDown(Keys.Enter) && previous_ks.IsKeyUp(Keys.Enter)) { Exit(); } previous_ks = current_ks; } if (story.Enabled && story.StoryComp.storyOver == true) { story.hide(); fight.show(); } if (fight.Enabled && fight.gameWon == true) { fight.hide(); victory.show(); } if (howToPlay.Enabled && howToPlay.navMenu == true) { howToPlay.hide(); startMenu = new Start(this, spriteBatch); this.Components.Add(startMenu); startMenu.show(); } if (help.Enabled && help.navMenu == true) { help.hide(); startMenu = new Start(this, spriteBatch); this.Components.Add(startMenu); startMenu.show(); } if (about.Enabled && about.navMenu == true) { about.hide(); startMenu = new Start(this, spriteBatch); this.Components.Add(startMenu); startMenu.show(); } if (victory.Enabled && victory.VicComp.navMain == true) { this.Components.Remove(fight); this.Components.Remove(victory); hideAllScenes(); fight = new Screens.Fight.Fight(this, spriteBatch); this.Components.Add(fight); fight.hide(); fight.RESTART_GAME = false; victory = new VictoryScreen(this, spriteBatch); this.Components.Add(victory); victory.hide(); startMenu = new Start(this, spriteBatch); this.Components.Add(startMenu); startMenu.show(); } if (fight.RESTART_GAME == true) { this.Components.Remove(fight); hideAllScenes(); fight = new Screens.Fight.Fight(this, spriteBatch); this.Components.Add(fight); fight.show(); fight.RESTART_GAME = false; } if (fight.navMenu == true) { this.Components.Remove(fight); hideAllScenes(); fight = new Screens.Fight.Fight(this, spriteBatch); this.Components.Add(fight); fight.hide(); fight.navMenu = false; startMenu = new Start(this, spriteBatch); this.Components.Add(startMenu); startMenu.show(); } // TODO: Add your update logic here base.Update(gameTime); }