コード例 #1
0
 public JobCrafterDirectoryEntryPlayerInfo(uint playerId = 0, string playerName = "", int alignmentSide = 0, int breed = 0, bool sex = false, bool isInWorkshop = false, int worldX = 0, int worldY = 0, int mapId = 0, uint subAreaId = 0, PlayerStatus status = null)
 {
     PlayerId      = playerId;
     PlayerName    = playerName;
     AlignmentSide = alignmentSide;
     Breed         = breed;
     Sex           = sex;
     IsInWorkshop  = isInWorkshop;
     WorldX        = worldX;
     WorldY        = worldY;
     MapId         = mapId;
     SubAreaId     = subAreaId;
     Status        = status;
 }
コード例 #2
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 public GameFightMutantInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, string name = "", PlayerStatus status = null, uint powerLevel = 0)
 {
     ContextualId = contextualId;
     Look         = look;
     Disposition  = disposition;
     TeamId       = teamId;
     Alive        = alive;
     Stats        = stats;
     Name         = name;
     Status       = status;
     PowerLevel   = powerLevel;
 }
コード例 #3
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 public PartyGuestInformations(uint guestId = 0, uint hostId = 0, string name = "", EntityLook guestLook = null, int breed = 0, bool sex = false, PlayerStatus status = null, List <PartyCompanionBaseInformations> companions = null)
 {
     GuestId    = guestId;
     HostId     = hostId;
     Name       = name;
     GuestLook  = guestLook;
     Breed      = breed;
     Sex        = sex;
     Status     = status;
     Companions = companions;
 }
コード例 #4
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ファイル: GuildMember.cs プロジェクト: Kuh4ku/Mercybot
 public GuildMember(uint id = 0, uint level = 0, string name = "", int breed = 0, bool sex = false, uint rank = 0, double givenExperience = 0, uint experienceGivenPercent = 0, uint rights = 0, uint connected = 99, int alignmentSide = 0, uint hoursSinceLastConnection = 0, int moodSmileyId = 0, uint accountId = 0, int achievementPoints = 0, PlayerStatus status = null)
 {
     Id                       = id;
     Level                    = level;
     Name                     = name;
     Breed                    = breed;
     Sex                      = sex;
     Rank                     = rank;
     GivenExperience          = givenExperience;
     ExperienceGivenPercent   = experienceGivenPercent;
     Rights                   = rights;
     Connected                = connected;
     AlignmentSide            = alignmentSide;
     HoursSinceLastConnection = hoursSinceLastConnection;
     MoodSmileyId             = moodSmileyId;
     AccountId                = accountId;
     AchievementPoints        = achievementPoints;
     Status                   = status;
 }
コード例 #5
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 public PartyMemberInformations(uint id = 0, uint level = 0, string name = "", EntityLook entityLook = null, int breed = 0, bool sex = false, uint lifePoints = 0, uint maxLifePoints = 0, uint prospecting = 0, uint regenRate = 0, uint initiative = 0, int alignmentSide = 0, int worldX = 0, int worldY = 0, int mapId = 0, uint subAreaId = 0, PlayerStatus status = null, List <PartyCompanionMemberInformations> companions = null)
 {
     Id            = id;
     Level         = level;
     Name          = name;
     EntityLook    = entityLook;
     Breed         = breed;
     Sex           = sex;
     LifePoints    = lifePoints;
     MaxLifePoints = maxLifePoints;
     Prospecting   = prospecting;
     RegenRate     = regenRate;
     Initiative    = initiative;
     AlignmentSide = alignmentSide;
     WorldX        = worldX;
     WorldY        = worldY;
     MapId         = mapId;
     SubAreaId     = subAreaId;
     Status        = status;
     Companions    = companions;
 }
コード例 #6
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 public GameFightCharacterInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, string name = "", PlayerStatus status = null, uint level = 0, ActorAlignmentInformations alignmentInfos = null, int breed = 0)
 {
     ContextualId   = contextualId;
     Look           = look;
     Disposition    = disposition;
     TeamId         = teamId;
     Alive          = alive;
     Stats          = stats;
     Name           = name;
     Status         = status;
     Level          = level;
     AlignmentInfos = alignmentInfos;
     Breed          = breed;
 }
コード例 #7
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 public FriendOnlineInformations(uint accountId = 0, string accountName = "", uint playerState = 99, uint lastConnection = 0, int achievementPoints = 0, uint playerId = 0, string playerName = "", uint level = 0, int alignmentSide = 0, int breed = 0, bool sex = false, BasicGuildInformations guildInfo = null, int moodSmileyId = 0, PlayerStatus status = null)
 {
     AccountId         = accountId;
     AccountName       = accountName;
     PlayerState       = playerState;
     LastConnection    = lastConnection;
     AchievementPoints = achievementPoints;
     PlayerId          = playerId;
     PlayerName        = playerName;
     Level             = level;
     AlignmentSide     = alignmentSide;
     Breed             = breed;
     Sex          = sex;
     GuildInfo    = guildInfo;
     MoodSmileyId = moodSmileyId;
     Status       = status;
 }