public void IsIdempotent() { var subject = new Emitter(10, TimeSpan.FromSeconds(1), Profile.Point()); subject.Dispose(); subject.Dispose(); }
public void WhenEnoughHeadroom_IncreasesActiveParticlesCountByReleaseQuantity() { var subject = new Emitter(100, TimeSpan.FromSeconds(1), Profile.Point()) { Parameters = new ReleaseParameters { Quantity = 10 } }; subject.ActiveParticles.Should().Be(0); subject.Trigger(new Coordinate(0f, 0f)); subject.ActiveParticles.Should().Be(10); }
public void WhenNoRemainingParticles_DoesNotIncreaseActiveParticlesCount() { var subject = new Emitter(10, TimeSpan.FromSeconds(1), Profile.Point()) { Parameters = new ReleaseParameters { Quantity = 10 } }; subject.Trigger(new Coordinate(0f, 0f)); subject.ActiveParticles.Should().Be(10); subject.Trigger(new Coordinate(0f, 0f)); subject.ActiveParticles.Should().Be(10); }
static void Main() { var worldSize = new Size2(1024, 768); var renderSize = new Size2(1920, 1080); const bool windowed = true; const int numParticles = 1000000; const int numEmitters = 5; const int budget = numParticles / numEmitters; var form = new RenderForm("Mercury Particle Engine - SharpDX.Direct3D9 Sample") { Size = new System.Drawing.Size(renderSize.Width, renderSize.Height) }; var direct3d = new Direct3D(); var device = new Device(direct3d, 0, DeviceType.Hardware, form.Handle, CreateFlags.HardwareVertexProcessing, new PresentParameters(renderSize.Width, renderSize.Height) { PresentationInterval = PresentInterval.Immediate, Windowed = windowed }); var view = new Matrix( 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f); var proj = Matrix.OrthoOffCenterLH(worldSize.Width * -0.5f, worldSize.Width * 0.5f, worldSize.Height * 0.5f, worldSize.Height * -0.5f, 0f, 1f); var wvp = Matrix.Identity * view * proj; var emitters = new Emitter[numEmitters]; for (int i = 0; i < numEmitters; i++) { emitters[i] = new Emitter(budget, TimeSpan.FromSeconds(600), Profile.BoxFill(worldSize.Width, worldSize.Height)) { Parameters = new ReleaseParameters { Colour = new Colour(220f, 0.7f, 0.1f), Opacity = 1f, Quantity = budget, Speed = 0f, Scale = 1f, Rotation = 0f, Mass = new RangeF(8f, 12f) }, BlendMode = BlendMode.Add, ReclaimInterval = 600f }; emitters[i].Modifiers.Add(new DragModifier { DragCoefficient = .47f, Density = .15f }, 15f); emitters[i].Modifiers.Add(new VortexModifier { Position = Coordinate.Origin, Mass = 200f, MaxSpeed = 1000f }, 30f); emitters[i].Modifiers.Add(new VelocityHueModifier { StationaryHue = 220f, VelocityHue = 300f, VelocityThreshold = 800f }, 15f); emitters[i].Modifiers.Add(new ContainerModifier { RestitutionCoefficient = 0.75f, Position = Coordinate.Origin, Width = worldSize.Width, Height = worldSize.Height }, 30f); emitters[i].Modifiers.Add(new MoveModifier(), 60f); }; var renderer = new PointSpriteRenderer(device, budget) { // EnableFastFade = true }; var texture = Texture.FromFile(device, "Pixel.dds"); var fontDescription = new FontDescription { Height = 16, FaceName = "Consolas", PitchAndFamily = FontPitchAndFamily.Mono, Quality = FontQuality.Draft }; var font = new Font(device, fontDescription); var totalTimer = Stopwatch.StartNew(); var updateTimer = new Stopwatch(); var renderTimer = new Stopwatch(); var totalTime = 0f; foreach (var emitter in emitters) { emitter.Trigger(Coordinate.Origin); } float updateTime = 0f; RenderLoop.Run(form, () => { // ReSharper disable AccessToDisposedClosure var frameTime = ((float)totalTimer.Elapsed.TotalSeconds) - totalTime; totalTime = (float)totalTimer.Elapsed.TotalSeconds; var mousePosition = form.PointToClient(RenderForm.MousePosition); Task.WaitAll( Task.Factory.StartNew(() => { var mouseVector = new Vector3(mousePosition.X, mousePosition.Y, 0f); var unprojected = Vector3.Unproject(mouseVector, 0, 0, renderSize.Width, renderSize.Height, 0f, 1f, wvp); Parallel.ForEach(emitters, emitter => ((VortexModifier)emitter.Modifiers.ElementAt(1)).Position = new Coordinate(unprojected.X, unprojected.Y)); updateTimer.Restart(); Parallel.ForEach(emitters, emitter => emitter.Update(frameTime)); updateTimer.Stop(); updateTime = (float)updateTimer.Elapsed.TotalSeconds; _updateTimes.Add(updateTime); }), Task.Factory.StartNew(() => { device.Clear(ClearFlags.Target, Color.Black, 1f, 0); device.BeginScene(); renderTimer.Restart(); for (int i = 0; i < numEmitters; i++) { renderer.Render(emitters[i], wvp, texture); } renderTimer.Stop(); var renderTime = (float)renderTimer.Elapsed.TotalSeconds; var totalUpdateTime = 0f; // foreach (var time in _updateTimes) // { // totalUpdateTime += time; // } // totalUpdateTime /= _updateTimes.Count; // // if(_updateTimes.Count > 100) // _updateTimes.RemoveAt(0); font.DrawText(null, String.Format("Time: {0}", totalTimer.Elapsed), 0, 0, Color.White); font.DrawText(null, String.Format("Particles: {0:n0}", emitters[0].ActiveParticles * numEmitters), 0, 16, Color.White); font.DrawText(null, String.Format("Update: {0:n4} ({1,8:P2})", updateTime, updateTime / 0.01666666f), 0, 32, Color.White); font.DrawText(null, String.Format("Render: {0:n4} ({1,8:P2})", renderTime, renderTime / 0.01666666f), 0, 48, Color.White); device.EndScene(); device.Present(); }) ); if (Keyboard.IsKeyDown(Key.Escape)) Environment.Exit(0); // ReSharper restore AccessToDisposedClosure }); form.Dispose(); font.Dispose(); device.Dispose(); direct3d.Dispose(); }
public void WhenThereAreNoActiveParticles_GracefullyDoesNothing() { var subject = new Emitter(100, TimeSpan.FromSeconds(1), Profile.Point()); subject.Update(0.5f); subject.ActiveParticles.Should().Be(0); }
public void WhenThereAreParticlesToExpire_DoesNotPassExpiredParticlesToModifiers() { var subject = new Emitter(100, TimeSpan.FromSeconds(1), Profile.Point()) { Parameters = new ReleaseParameters { Quantity = 1 } }; subject.Modifiers.Add(new AssertionModifier((particle, i) => particle.Age[i] <= 1f)); subject.Trigger(new Coordinate(0f, 0f)); subject.Update(0.5f); subject.Trigger(new Coordinate(0f, 0f)); subject.Update(0.5f); subject.Trigger(new Coordinate(0f, 0f)); subject.Update(0.5f); }
public void WhenThereAreParticlesToExpire_DecreasesActiveParticleCount() { var subject = new Emitter(100, TimeSpan.FromSeconds(1), Profile.Point()) { Parameters = new ReleaseParameters { Quantity = 1 } }; subject.Trigger(new Coordinate(0f, 0f)); subject.ActiveParticles.Should().Be(1); subject.Update(2f); subject.ActiveParticles.Should().Be(0); }