コード例 #1
0
ファイル: Gamemap.cs プロジェクト: BjkGkh/Mercury
		public Gamemap(Room room)
		{
			this.room = room;
			this.DiagonalEnabled = true;
			this.mStaticModel = MercuryEnvironment.GetGame().GetRoomManager().GetModel(room.ModelName);
			if (this.mStaticModel == null)
			{
				throw new Exception("No modeldata found for roomID " + room.RoomId);
			}
			this.mDynamicModel = new DynamicRoomModel(this.mStaticModel, room);
			this.mCoordinatedItems = new HybridDictionary();
			this.gotPublicPool = room.RoomData.Model.gotPublicPool;
			this.mGameMap = new byte[this.Model.MapSizeX, this.Model.MapSizeY];
			this.mItemHeightMap = new double[this.Model.MapSizeX, this.Model.MapSizeY];
			this.userMap = new HybridDictionary();
            this.walkableList = GetWalkablePoints();
		}
コード例 #2
0
ファイル: Gamemap.cs プロジェクト: BjkGkh/Mercury
		internal void Destroy()
		{
			this.userMap.Clear();
			this.mDynamicModel.Destroy();
			this.mCoordinatedItems.Clear();
			Array.Clear(this.mGameMap, 0, this.mGameMap.Length);
			Array.Clear(this.mUserItemEffect, 0, this.mUserItemEffect.Length);
			Array.Clear(this.mItemHeightMap, 0, this.mItemHeightMap.Length);
			this.userMap = null;
			this.mGameMap = null;
			this.mUserItemEffect = null;
			this.mItemHeightMap = null;
			this.mCoordinatedItems = null;
			this.mDynamicModel = null;
			this.room = null;
			this.mStaticModel = null;
		}