/** * Will initialize the various Menues and Buttons that are used by the game * This includes the Main Menue, Transition Menue, and Escape Menue */ protected void initializeMenues() { //Main Menue mainMenue = new Menue(); mainMenue.getBackGround().setCenter(BaseCode.worldWidth / 2, BaseCode.worldHeight / 2); mainMenue.getBackGround().setSize(BaseCode.worldWidth / 4f, BaseCode.worldHeight / 3f); mainMenue.getBackGround().rectangleVisible = false; mainMenue.setIdleImage(buttonUp); //Play Button LevelButton play = new LevelButton(); play.setText("Play"); play.getFont().targetFont = defaultFont; play.getFont().textColor = Color.Black; play.getBackGround().rectangleVisible = false; play.setLevel(this, currentLevel, LevelNumber); mainMenue.addButton(play); //Tidal MenueSystem.Panel tital = new MenueSystem.Panel(); tital.getBackGround().setCenter(BaseCode.worldWidth / 2, BaseCode.worldHeight * 0.25f); tital.getBackGround().setSize(BaseCode.worldWidth / 2, BaseCode.worldHeight / 2); tital.setIdleImage(Logo); tital.getBackGround().rectangleVisible = false; mainMenue.addPanel(tital); //choseLevel MenueSystem.Button choseLevel = new MenueSystem.Button(); choseLevel.getBackGround().rectangleVisible = false; choseLevel.setText("Choose Level"); choseLevel.getFont().targetFont = defaultFont; choseLevel.getFont().textColor = Color.Black; choseLevel.selectable = true; choseLevel.setIdleImage(buttonUp); choseLevel.setButtonDownImage(buttonDown); choseLevel.setMouseOverIdleImage(buttonMouseOver); choseLevel.setMouseOverSelectImage(buttonMouseOver); choseLevel.setSelectImage(buttonUp); choseLevel.getBackGround().rectangleVisible = false; mainMenue.addButton(choseLevel); //LevelMenue MenueSystem.Menue LevelMenue = new MenueSystem.Menue(); LevelMenue = new Menue(); LevelMenue.getBackGround().rectangleVisible = false; LevelMenue.getBackGround().setCenter(BaseCode.worldWidth * 0.75f, BaseCode.worldHeight / 2); LevelMenue.getBackGround().setSize(BaseCode.worldWidth / 4, BaseCode.worldHeight * 0.8f); LevelMenue.setIdleImage(buttonUp); choseLevel.addPanel(LevelMenue); //Adding Levels if (tempList != null) { while (tempList.Count > 0) { LevelButton newLevel = new LevelButton(); newLevel.getFont().targetFont = defaultFont; newLevel.setText(tempNameList.Dequeue()); newLevel.getBackGround().rectangleVisible = false; newLevel.getFont().textColor = Color.Black; newLevel.setLevel(this, tempList.Dequeue()); newLevel.winMessage = tempWinList.Dequeue(); newLevel.loseMessage = tempLoseList.Dequeue(); LevelMenue.addButton(newLevel); } LevelMenue.setButtonSizesPositions(true); tempList = null; tempNameList = null; tempWinList = null; tempLoseList = null; } mainMenue.setButtonSizesPositions(true); mainMenue.setState(MenueSystem.Panel.PanelState.IDLE, true); BaseCode.activeDrawSet.addToDrawSet(mainMenue); mainMenue.setPriority(9); //Transition Menu transitionMenue = new Menue(); transitionMenue.getBackGround().setCenter(BaseCode.worldWidth / 2, BaseCode.worldHeight / 2); transitionMenue.getBackGround().setSize(BaseCode.worldWidth / 4, BaseCode.worldHeight / 4); transitionMenue.getBackGround().rectangleVisible = false; transitionMenue.setIdleImage(buttonUp); //replay Level LevelButton replay = new LevelButton(); replay.setText("Replay Level"); replay.getFont().targetFont = defaultFont; replay.getFont().textColor = Color.Black; replay.getBackGround().rectangleVisible = false; transitionMenue.addButton(replay); //Next Level LevelButton next = new LevelButton(); next.getFont().targetFont = defaultFont; next.setText("Next Level"); next.getFont().textColor = Color.Black; next.getBackGround().rectangleVisible = false; transitionMenue.addButton(next); MenueSystem.Label WinLose = new MenueSystem.Label(); WinLose.getFont().textPosition.X = BaseCode.worldWidth * 0.4f; WinLose.getFont().textPosition.Y = BaseCode.worldHeight * 0.3f; WinLose.getFont().targetFont = defaultFont; WinLose.setText(""); WinLose.getFont().textColor = Color.Black; WinLose.getBackGround().rectangleVisible = false; transitionMenue.addPanel(WinLose); transitionMenue.setButtonSizesPositions(true); transitionMenue.setState(MenueSystem.Panel.PanelState.IDLE, true); transitionMenue.addToDrawSet(BaseCode.activeDrawSet); transitionMenue.setPriority(9); //Escape Menu escapeMenue = new MenueSystem.Menue(); escapeMenue.getBackGround().setCenter(BaseCode.worldWidth / 2, BaseCode.worldHeight / 2); escapeMenue.getBackGround().setSize(BaseCode.worldWidth / 4, BaseCode.worldHeight / 4); escapeMenue.getBackGround().rectangleVisible = false; escapeMenue.setIdleImage(buttonUp); //Resume Game ChangeGameStateButton resume = new ChangeGameStateButton(); resume.getFont().targetFont = defaultFont; resume.setText("Resume Game"); resume.getFont().textColor = Color.Black; resume.setTargetState(this, updateState.INGAME); resume.getBackGround().rectangleVisible = false; escapeMenue.addButton(resume); //To Main Menue ChangeGameStateButton toMain = new ChangeGameStateButton(); toMain.getFont().targetFont = defaultFont; toMain.setText("Main Menu"); toMain.getFont().textColor = Color.Black; toMain.setTargetState(this, updateState.MAINMENUE); toMain.getBackGround().rectangleVisible = false; escapeMenue.addButton(toMain); escapeMenue.setButtonSizesPositions(true); escapeMenue.setState(MenueSystem.Panel.PanelState.IDLE, true); escapeMenue.addToDrawSet(BaseCode.activeDrawSet); escapeMenue.setPriority(9); }