/// <summary> /// Constructor. /// </summary> public MenuScreen(string menuTitle) { this.menuTitle = menuTitle; TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); menuUp = new InputAction( new Buttons[] { Buttons.DPadUp, Buttons.LeftThumbstickUp }, new Keys[] { Keys.Up, Keys.W }, new MouseButtons[] { }, true); menuDown = new InputAction( new Buttons[] { Buttons.DPadDown, Buttons.LeftThumbstickDown }, new Keys[] { Keys.Down, Keys.S }, new MouseButtons[] { }, true); menuSelect = new InputAction( new Buttons[] { Buttons.A, Buttons.Start }, new Keys[] { Keys.Enter, Keys.Space }, new MouseButtons[] { MouseButtons.LeftButton }, true); menuCancel = new InputAction( new Buttons[] { Buttons.B, Buttons.Back }, new Keys[] { Keys.Escape }, new MouseButtons[] { MouseButtons.LeftButton }, true); Scale = SettingsManager.GetResolutionScale(SettingsManager.Settings.Resolution); }
/// <summary> /// Constructor. /// </summary> public MyGame() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); pauseAction = new InputAction( new Buttons[] { Buttons.Start, Buttons.Back }, new Keys[] { Keys.Escape }, new MouseButtons[] { MouseButtons.LeftButton }, true); }
//static int volume = 10; #endregion #region Initialization /// <summary> /// Constructor. /// </summary> public OptionsMenuScreen() : base("Options") { resolutions = GetSupportedResolutions(); SettingsManager.LoadSettings(); HasCursor = true; menuSelectBack = new InputAction( new Buttons[] { Buttons.A, Buttons.Start }, new Keys[] { Keys.Enter, Keys.Space }, new MouseButtons[] { MouseButtons.RightButton }, true); // Create our menu entries. graphicsLevelMenuEntry = new MenuEntry(string.Empty, this.Scale); resolutionMenuEntry = new MenuEntry(string.Empty, this.Scale); fullScreenMenuEntry = new MenuEntry(string.Empty, this.Scale); volumeMenuEntry = new MenuEntry(string.Empty, this.Scale); spacerMenuEntry = new MenuEntry(string.Empty, this.Scale); SetMenuEntryText(); MenuEntry accept = new MenuEntry("Accept", ColourEntriesOther, this.Scale); MenuEntry back = new MenuEntry("Back", ColourEntriesOther, this.Scale); // Hook up menu event handlers. resolutionMenuEntry.Selected += ResolutionMenuEntrySelected; resolutionMenuEntry.SelectedPrevious += ResolutionMenuEntrySelectedPrevious; fullScreenMenuEntry.Selected += FullScreenMenuEntrySelected; fullScreenMenuEntry.SelectedPrevious += FullScreenMenuEntrySelected; volumeMenuEntry.Selected += VolumeMenuEntrySelected; volumeMenuEntry.SelectedPrevious += VolumeMenuEntrySelectedPrevious; graphicsLevelMenuEntry.Selected += graphicsDetailLevelMenuEntrySelected; graphicsLevelMenuEntry.SelectedPrevious += graphicsDetailLevelMenuEntrySelectedPrevious; back.Selected += OnCancel; accept.Selected += OnAccept; // Add entries to the menu. MenuEntries.Add(spacerMenuEntry); // spacer MenuEntries.Add(spacerMenuEntry); // spacer MenuEntries.Add(fullScreenMenuEntry); MenuEntries.Add(spacerMenuEntry); // spacer MenuEntries.Add(resolutionMenuEntry); MenuEntries.Add(spacerMenuEntry); // spacer MenuEntries.Add(volumeMenuEntry); MenuEntries.Add(spacerMenuEntry); // spacer MenuEntries.Add(graphicsLevelMenuEntry); MenuEntries.Add(spacerMenuEntry); // spacer MenuEntries.Add(spacerMenuEntry); // spacer MenuEntries.Add(accept); MenuEntries.Add(back); }
/// <summary> /// Constructor lets the caller specify whether to include the standard /// "A=ok, B=cancel" usage text prompt. /// </summary> public MessageBoxScreen(string message, bool includeUsageText, float vScale) { //const string usageText = "\nA button, Space, Enter = ok" + // "\nB button, Esc = cancel"; const string usageText = "\nSpace or Enter to Quit\n" + "\nEsc to Cancel"; if (includeUsageText) this.message = message + usageText; else this.message = message; HasCursor = true; IsPopup = true; scale = vScale; TransitionOnTime = TimeSpan.FromSeconds(0.2); TransitionOffTime = TimeSpan.FromSeconds(0.2); menuSelect = new InputAction( new Buttons[] { Buttons.A, Buttons.Start }, new Keys[] { Keys.Space, Keys.Enter }, new MouseButtons[] { MouseButtons.LeftButton }, true); menuCancel = new InputAction( new Buttons[] { Buttons.B, Buttons.Back }, new Keys[] { Keys.Escape, Keys.Back }, new MouseButtons[] { MouseButtons.RightButton }, true); }