コード例 #1
0
		public ProfilingOptions( ProfilingOptions Src, bool bShouldLockOptions )
			: this()
		{
			for( int i = 0; i < CheckBoxes.Length; i++ )
			{
				CheckBoxes[ i ].Checked = Src.CheckBoxes[ i ].Checked;
			}

			if( bShouldLockOptions )
			{
				LockOptions();
			}
		}
コード例 #2
0
        public ProfilingOptions(ProfilingOptions Src, bool bShouldLockOptions)
            : this()
        {
            for (int i = 0; i < CheckBoxes.Length; i++)
            {
                CheckBoxes[i].Checked = Src.CheckBoxes[i].Checked;
            }

            if (bShouldLockOptions)
            {
                LockOptions();
            }
        }
コード例 #3
0
 /// <summary> Constructor, associating this stream info with a filename. </summary>
 /// <param name="InFileName"> FileName to use for this stream </param>
 public FStreamInfo(string InFileName, ProfilingOptions InCreationOptions)
 {
     FileName        = InFileName;
     CreationOptions = new ProfilingOptions(InCreationOptions, true);
 }
コード例 #4
0
ファイル: StreamInfo.cs プロジェクト: xiangyuan/Unreal4
		/// <summary> Constructor, associating this stream info with a filename. </summary>
		/// <param name="InFileName"> FileName to use for this stream </param>
		public FStreamInfo( string InFileName, ProfilingOptions InCreationOptions )
		{
			FileName = InFileName;
			CreationOptions = new ProfilingOptions( InCreationOptions, true );
		}