private void MultiplayerButton_Click(object sender, EventArgs e) { f = new MainWindow(); m = new MemoryGameMultiplayer(f); q.Close(); m.AddPictures(); f.Show(); f.Refresh(); if (p.ShowDialog() == System.Windows.Forms.DialogResult.OK) { f.player1TurnLbl.Text = p.player1NameTxtBox.Text + "'s Turn"; f.scorePlayer1Label.Text = p.player1NameTxtBox.Text + "'s Score"; f.player2TurnLbl.Text = p.player2NameTxtBox.Text + "'s Turn"; f.scorePlayer2Label.Text = p.player2NameTxtBox.Text + "'s Score"; p.player1NameTxtBox.Text = " "; p.player2NameTxtBox.Text = " "; } m.TurnFaceCard(); f.Refresh(); f.countdownLbl.Visible = false; showFaceCardsTimer.Interval = 3000; showFaceCardsTimer.Enabled = true; PlaySinglePlayerBtn.Text = "Play"; playMultiplayerBtn.Text = "Replay"; }
private void btnPlay_Click(object sender, EventArgs e) { MemoryGame newform = new MemoryGame(); this.Hide(); newform.ShowDialog(); }
public static void RunGame() { Console.WriteLine(" ======== Welcome to Our Memory Game ======== "); int width, lenght; bool isUserOneHuman = true, isUserTwoHuman = false; string userName1 = GetUserName(); string userName2 = null; MemoryGame.eGameType gameType = ChooseAGameType(); if (gameType == MemoryGame.eGameType.AgainstAnotherUser) { userName2 = GetUserName(); isUserTwoHuman = true; } GetBoardSize(out width, out lenght); MemoryGame game = new MemoryGame(userName1, userName2, isUserOneHuman, isUserTwoHuman, gameType, lenght, width); PlayGame(game); bool anotherGame = isTostartAnotherGame(); if (anotherGame) { Ex02.ConsoleUtils.Screen.Clear(); RunGame(); } else { Console.WriteLine(); Console.WriteLine("Thank You and have a nice day :)"); System.Threading.Thread.Sleep(3000); } }
private static void PlayGame(MemoryGame i_Game) { while (!i_Game.IsTheGameOver()) { gameRound(i_Game); if (i_Game.Turn == MemoryGame.eGameTurn.FirstUser) { i_Game.Turn = MemoryGame.eGameTurn.SecondUser; } else { i_Game.Turn = MemoryGame.eGameTurn.FirstUser; } } User Winner = i_Game.DetermineWinner(); if (Winner == null) { PrintEqualPoints(i_Game.Board.MaxPairCards / 2, i_Game.Board); } else { PrintWinner(Winner.Name, Winner.Points, i_Game.Board); } }
private static void gameRound(MemoryGame i_Game) { bool isUserFindMatch; if (i_Game.Turn == MemoryGame.eGameTurn.FirstUser) { userTurn(i_Game, i_Game.PlayerOne, out isUserFindMatch); } else { // second user - Human Player or Computer Player if (i_Game.Type == MemoryGame.eGameType.AgainstAnotherUser) { userTurn(i_Game, i_Game.PlayerTwo, out isUserFindMatch); } else { computerTurn(i_Game, i_Game.PlayerTwo, out isUserFindMatch); } } if (isUserFindMatch && !i_Game.IsTheGameOver()) { gameRound(i_Game); } }
public static MemoryGame getSingleton(String username, UserSelect u) { if (instance == null) { instance = new MemoryGame(username, u); } else { if (instance.hsTable.ContainsKey(username)) { instance.hsTable[username] = 0; } else { instance.hsTable.Add(username, 0); } instance.username = username; instance.score = 0; instance.lbl_score.Text = "0"; instance.startOver(null, null); } return(instance); }
private static void userTurn(MemoryGame i_Game, User i_Player, out bool o_IsAMacth) { string firstCardIndex, secondCardIndex; userSelectACard(i_Game, i_Player, out firstCardIndex); userSelectACard(i_Game, i_Player, out secondCardIndex); checkMatchingCardsAndUpdateBoard(i_Game, firstCardIndex, secondCardIndex, out o_IsAMacth); }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); var screen = new MemoryGame(); screen.Width = 800; screen.Height = 600; Application.Run(screen); }
private void btn_reg_player_start_Click(object sender, EventArgs e) { if (cb_select_player.Text.Equals("")) { MessageBox.Show("Please select a user ", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } else { //MemoryGame form = MemoryGame(cb_select_player.Text.Trim(), this); MemoryGame.getSingleton(cb_select_player.Text.Trim(), this).Show(); this.Hide(); } }
public Card(int X, int Y, int value, MemoryGame F) { picture = new PictureBox(); picture.Top = X; //distanta dintre marginea de sus a pozei si marginea de sus a containerului picture.Left = Y; //distanta dintre marginea din stanga a pozei si marginea din stanga a containerului picture.Width = 150; //lungime picture.Height = 150; //inaltime picture.SizeMode = PictureBoxSizeMode.Zoom; //ca a incapa in picture box back = @"resources\\Cover.png"; face = @"resources\\" + value.ToString() + ".png"; picture.Click += ClickOnPicture; //! click-event, se apeleaza cand dai click pe picturebox this.Value = value; this.F = F; }
private static void computerTurn(MemoryGame i_Game, User i_Player, out bool o_IsAMacth) { string firstCardIndex, secondCardIndex; Ex02.ConsoleUtils.Screen.Clear(); PrintUserDetails(i_Player.Name, i_Player.Points); PrintGameBoard(i_Game.Board); i_Player.AI.ChooseCardsComputer(i_Game.Board, out firstCardIndex, out secondCardIndex); i_Game.ExposedCard(firstCardIndex); printComputerSelection(i_Game.Board, firstCardIndex, i_Player); i_Game.ExposedCard(secondCardIndex); printComputerSelection(i_Game.Board, secondCardIndex, i_Player); checkMatchingCardsAndUpdateBoard(i_Game, firstCardIndex, secondCardIndex, out o_IsAMacth); }
private static void userSelectACard(MemoryGame i_Game, User i_Player, out string o_CardIndex) { Ex02.ConsoleUtils.Screen.Clear(); PrintUserDetails(i_Player.Name, i_Player.Points); PrintGameBoard(i_Game.Board); ChooseACard(i_Game.Board, out o_CardIndex); i_Game.ExposedCard(o_CardIndex); printUserSelection(i_Game.Board, i_Player); if (i_Game.Type == MemoryGame.eGameType.AgainstTheComputer) { i_Game.UpdateComputerAI(o_CardIndex); } }
private void btn_new_start_Click(object sender, EventArgs e) { if (txt_user_name.Text.Equals("")) { MessageBox.Show("Please type a user name", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } else { users.Add(txt_user_name.Text.Trim()); fillComboBox(users, cb_select_player); MemoryGame.getSingleton(txt_user_name.Text.Trim(), this).Show(); this.Hide(); } }
private static void checkMatchingCardsAndUpdateBoard(MemoryGame i_Game, string i_FirstCardIndex, string i_SecondCardIndex, out bool io_IsAMacth) { io_IsAMacth = i_Game.IsCardsMatch(i_FirstCardIndex, i_SecondCardIndex); if (io_IsAMacth) { PrintGoodMatch(); i_Game.IncreasePoints(); } else { PrintBadMatch(); i_Game.Board.HideCard(i_FirstCardIndex); i_Game.Board.HideCard(i_SecondCardIndex); } }
private void SinglePlayerButton_Click(object sender, EventArgs e) { counter = 60; f = new MainWindow(); m = new MemoryGameSinglePlayer(f); q.Close(); m.AddPictures(); f.Show(); f.Refresh(); m.TurnFaceCard(); f.Refresh(); showFaceCardsTimer.Interval = 3000; showFaceCardsTimer.Enabled = true; f.countdownLbl.Visible = true; CountdownTimer.Start(); playMultiplayerBtn.Text = "Play Multiplayer"; PlaySinglePlayerBtn.Text = "Replay"; }
private void timer2_Tick(object sender, EventArgs e) { time -= 1; label18.Text = "Time = " + time; if (time == 0) { SoundPlayer sound1 = new SoundPlayer(Properties.Resources.game_over); sound1.Play(); if (MessageBox.Show("Дали сакате нова игра?", "Нова игра", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes) { sound1.Stop(); MemoryGame newform = new MemoryGame(); this.Hide(); newform.ShowDialog(); } else { Application.Exit(); } label18.Text = "Game finished"; this.Enabled = false; } }