/// <summary> /// redirect naar de end game van de betreffende gamemode en slaat highscores op. /// </summary> public static void Endgame() { Geluid.GameOver(); BaseGame.GameResultatenOpslaan(); if (Gamemode == 0) { GameSingleplayer.End(); } else if (Gamemode == 1) { GameMultiplayerLocal.End(); } else if (Gamemode == 2) { GameMultiplayerOnline.End(); } }