protected override Boolean LoadInternal() { Int32 battleZoneId = FF9TextToolAccessor.GetBattleZoneId(); String path = EmbadedTextResources.GetCurrentPath("/Battle/" + battleZoneId + ".mes"); String[] text = EmbadedSentenseLoader.LoadSentense(path); if (text != null) { FF9TextToolAccessor.SetBattleText(text); } return(true); }
private static Boolean ReadEmbadedText(Int32 fieldZoneId, out String[] text) { String path = EmbadedTextResources.GetCurrentPath("/Field/" + FF9TextToolInterceptor.GetFieldTextFileName(fieldZoneId) + ".mes"); String raw = EmbadedSentenseLoader.LoadText(path); if (raw != null) { raw = TextOpCodeModifier.Modify(raw); text = FF9TextToolInterceptor.ExtractSentense(raw); return(true); } text = null; return(false); }
public void Export() { try { String directory = ModTextResources.Export.FieldsDirectory; if (Directory.Exists(directory)) { Log.Warning($"[{nameof(FieldExporter)}] Some fields refer to each other. They should be exported together."); Log.Warning($"[{nameof(FieldExporter)}] Export was skipped bacause the directory already exists: [{directory}]."); return; } Log.Message($"[{nameof(FieldExporter)}] Exporting..."); FieldFormatter formatter = new FieldFormatter(); foreach (KeyValuePair <Int32, String> pair in FF9DBAll.EventDB) { Int32 fieldZoneId = pair.Key; String path = EmbadedTextResources.GetCurrentPath("/Field/" + GetFieldTextFileName(fieldZoneId) + ".mes"); String text = EmbadedSentenseLoader.LoadText(path); if (text == null) { continue; } String name = fieldZoneId.ToString("D4", CultureInfo.InvariantCulture) + '_' + pair.Value; text = TextOpCodeModifier.Modify(text); String[] lines = FF9TextToolInterceptor.ExtractSentense(text); TxtEntry[] commands = formatter.Build(name, lines); Directory.CreateDirectory(directory); String outputPath = Path.Combine(directory, name + ".strings"); TxtWriter.WriteStrings(outputPath, commands); } ExportTags(directory, formatter); Log.Message($"[{nameof(FieldExporter)}] Exporting completed successfully."); } catch (Exception ex) { Log.Error(ex, $"[{nameof(FieldExporter)}] Failed to export resource."); } }
private void Initialize() { Dictionary <String, String> dic; if (!TryLoadReplacements(out dic)) { return; } Log.Message($"[{TypeName}] Loading..."); foreach (KeyValuePair <String, Int32> pair in FF9BattleDB.SceneData) { Int32 index = pair.Value; if (index == 220 || index == 238) // Junk? { continue; } String path = EmbadedTextResources.GetCurrentPath("/Battle/" + index + ".mes"); String[] text = EmbadedSentenseLoader.LoadSentense(path); if (text != null) { for (Int32 i = 0; i < text.Length; i++) { String key = BattleFormatter.GetKey(text[i]); String value; if (dic.TryGetValue(key, out value)) { text[i] = value; } } } _cache[index] = text; } _initialized = true; }
protected override TxtEntry[] PrepareEntries() { Dictionary <String, String> dic = new Dictionary <String, String>(1024); foreach (KeyValuePair <String, Int32> pair in FF9BattleDB.SceneData) { Int32 index = pair.Value; if (index == 220 || index == 238) // Junk? { continue; } String path = EmbadedTextResources.GetCurrentPath("/Battle/" + index + ".mes"); String[] text = EmbadedSentenseLoader.LoadSentense(path); if (text == null) { continue; } foreach (String line in text) { if (String.IsNullOrEmpty(line)) { continue; } String key = BattleFormatter.GetKey(line); if (!dic.ContainsKey(key)) { dic.Add(key, BattleFormatter.GetValue(line)); } } } return(dic.Select(p => new TxtEntry { Prefix = p.Key, Value = p.Value }).ToArray()); }
private static void ExportSceneSafe(String battleSceneName) { try { String relativePath = "BattleMap/BattleScene/EVT_BATTLE_" + battleSceneName + '/'; String outputDirectory = Path.Combine(Configuration.Export.Path, relativePath); String outputPath = outputDirectory + "Main.json"; if (File.Exists(outputPath)) { //Log.Warning($"[BattleSceneExporter] Export was skipped bacause a file already exists: [{outputPath}]."); //return; } Log.Message("[BattleSceneExporter] Exporting [{0}]...", battleSceneName); Int32 battleZoneId = FF9BattleDB.SceneData["BSC_" + battleSceneName]; String textEmbadedPath = EmbadedTextResources.GetCurrentPath("/Battle/" + battleZoneId + ".mes"); String[] text = EmbadedSentenseLoader.LoadSentense(textEmbadedPath); BTL_SCENE btlScene = new BTL_SCENE(); btlScene.ReadBattleScene(battleSceneName); String directoryPath = Path.GetDirectoryName(outputPath); if (directoryPath != null) { Directory.CreateDirectory(directoryPath); } SerializeScene(btlScene, outputDirectory, text); CompileScene(outputDirectory); Log.Message("[BattleSceneExporter] Exporting completed successfully."); } catch (Exception ex) { Log.Error(ex, "[BattleSceneExporter] Failed to export map [{0}].", battleSceneName); } }