コード例 #1
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        protected override bool LoadInternal()
        {
            String[] strings = EmbadedSentenseLoader.LoadSentense(_embadedPath);

            _setter(strings);
            return(true);
        }
コード例 #2
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ファイル: AbilityExporter.cs プロジェクト: uzoko1/Memoria
        protected override TxtEntry[] PrepareEntries()
        {
            String[] abilityNames = EmbadedSentenseLoader.LoadSentense(EmbadedTextResources.AbilityNames);
            String[] abilityHelps = EmbadedSentenseLoader.LoadSentense(EmbadedTextResources.AbilityHelps);

            return(AbilityFormatter.Build(Prefix, abilityNames, abilityHelps));
        }
コード例 #3
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        protected override TxtEntry[] PrepareEntries()
        {
            String[] itemNames = EmbadedSentenseLoader.LoadSentense(EmbadedTextResources.KeyItemNames);
            String[] itemHelps = EmbadedSentenseLoader.LoadSentense(EmbadedTextResources.KeyItemHelps);
            String[] itemDescs = EmbadedSentenseLoader.LoadSentense(EmbadedTextResources.KeyItemDescriptions);

            return(KeyItemFormatter.Build(Prefix, itemNames, itemHelps, itemDescs));
        }
コード例 #4
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ファイル: ItemExporter.cs プロジェクト: uzoko1/Memoria
        protected override TxtEntry[] PrepareEntries()
        {
            String[] itemNames  = EmbadedSentenseLoader.LoadSentense(EmbadedTextResources.ItemNames);
            String[] itemHelps  = EmbadedSentenseLoader.LoadSentense(EmbadedTextResources.ItemHelps);
            String[] itemBattle = EmbadedSentenseLoader.LoadSentense(EmbadedTextResources.ItemBattle);

            return(ItemFormatter.Build(Prefix, itemNames, itemHelps, itemBattle));
        }
コード例 #5
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ファイル: SkillImporter.cs プロジェクト: uzoko1/Memoria
        protected override Boolean LoadInternal()
        {
            String[] skillNames = EmbadedSentenseLoader.LoadSentense(EmbadedTextResources.SkillNames);
            String[] skillHelps = EmbadedSentenseLoader.LoadSentense(EmbadedTextResources.SkillHelps);

            FF9TextToolAccessor.SetActionAbilityName(skillNames);
            FF9TextToolAccessor.SetActionAbilityHelpDesc(skillHelps);
            return(true);
        }
コード例 #6
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        protected override Boolean LoadInternal()
        {
            String[] commandNames = EmbadedSentenseLoader.LoadSentense(EmbadedTextResources.CommandNames);
            String[] commandHelps = EmbadedSentenseLoader.LoadSentense(EmbadedTextResources.CommandHelps);

            FF9TextToolAccessor.SetCommandName(commandNames);
            FF9TextToolAccessor.SetCommandHelpDesc(commandHelps);
            return(true);
        }
コード例 #7
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ファイル: AbilityImporter.cs プロジェクト: uzoko1/Memoria
        protected override Boolean LoadInternal()
        {
            String[] abilityNames = EmbadedSentenseLoader.LoadSentense(EmbadedTextResources.AbilityNames);
            String[] abilityHelps = EmbadedSentenseLoader.LoadSentense(EmbadedTextResources.AbilityHelps);

            FF9TextToolAccessor.SetSupportAbilityName(abilityNames);
            FF9TextToolAccessor.SetSupportAbilityHelpDesc(abilityHelps);
            return(true);
        }
コード例 #8
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        public void Export()
        {
            try
            {
                Log.Message($"[{nameof(LocationNameExporter)}] Exporting...");
                Int32 skipped = 0;

                String text = EmbadedSentenseLoader.LoadText(EmbadedTextResources.LocationNames);

                Dictionary <Int32, String> locationNames = new Dictionary <Int32, String>();
                String[] array = text.Split('\r');
                for (int i = 0; i < array.Length; i++)
                {
                    String str = array[i];
                    str = str.Replace("\n", String.Empty);
                    if (!String.IsNullOrEmpty(str))
                    {
                        String key   = str.Split(':')[0];
                        String value = str.Split(':')[1];
                        locationNames[int.Parse(key)] = FF9TextTool.RemoveOpCode(value);
                    }
                }

                Dictionary <String, LinkedList <TxtEntry> > entries = LocationNameFormatter.Build(locationNames);

                String directory = ModTextResources.Export.LocationNamesDirectory;
                Directory.CreateDirectory(directory);

                Char[] invalidChars = Path.GetInvalidFileNameChars();
                foreach (KeyValuePair <String, LinkedList <TxtEntry> > pair in entries)
                {
                    String outputPath = Path.Combine(directory, "Names of " + pair.Key.ReplaceChars("_", invalidChars) + ".strings");
                    if (File.Exists(outputPath))
                    {
                        skipped++;
                        continue;
                    }

                    TxtWriter.WriteStrings(outputPath, pair.Value.ToArray());
                }

                if (skipped > 0)
                {
                    Log.Warning($"[{nameof(LocationNameExporter)}] Exporting completed but [{skipped}/{entries.Count}] files has been skipped because already exists.");
                }
                else
                {
                    Log.Message($"[{nameof(LocationNameExporter)}] Exporting completed successfully.");
                }
            }
            catch (Exception ex)
            {
                Log.Error(ex, $"[{nameof(LocationNameExporter)}] Failed to export resource.");
            }
        }
コード例 #9
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        protected override Boolean LoadInternal()
        {
            String[] itemNames = EmbadedSentenseLoader.LoadSentense(EmbadedTextResources.KeyItemNames);
            String[] itemHelps = EmbadedSentenseLoader.LoadSentense(EmbadedTextResources.KeyItemHelps);
            String[] itemDescs = EmbadedSentenseLoader.LoadSentense(EmbadedTextResources.KeyItemDescriptions);

            FF9TextToolAccessor.SetImportantItemName(itemNames);
            FF9TextToolAccessor.SetImportantItemHelpDesc(itemHelps);
            FF9TextToolAccessor.SetImportantSkinDesc(itemDescs);
            return(true);
        }
コード例 #10
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ファイル: ItemImporter.cs プロジェクト: uzoko1/Memoria
        protected override Boolean LoadInternal()
        {
            String[] itemNames  = EmbadedSentenseLoader.LoadSentense(EmbadedTextResources.ItemNames);
            String[] itemHelps  = EmbadedSentenseLoader.LoadSentense(EmbadedTextResources.ItemHelps);
            String[] itemBattle = EmbadedSentenseLoader.LoadSentense(EmbadedTextResources.ItemBattle);

            FF9TextToolAccessor.SetItemName(itemNames);
            FF9TextToolAccessor.SetItemHelpDesc(itemHelps);
            FF9TextToolAccessor.SetItemBattleDesc(itemBattle);
            return(true);
        }
コード例 #11
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        protected override Boolean LoadInternal()
        {
            Int32  battleZoneId = FF9TextToolAccessor.GetBattleZoneId();
            String path         = EmbadedTextResources.GetCurrentPath("/Battle/" + battleZoneId + ".mes");

            String[] text = EmbadedSentenseLoader.LoadSentense(path);
            if (text != null)
            {
                FF9TextToolAccessor.SetBattleText(text);
            }
            return(true);
        }
コード例 #12
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ファイル: FieldImporter.cs プロジェクト: Zer0Ph34r/GUI_Branch
        private static Boolean ReadEmbadedText(Int32 fieldZoneId, out String[] text)
        {
            String path = EmbadedTextResources.GetCurrentPath("/Field/" + FF9TextToolInterceptor.GetFieldTextFileName(fieldZoneId) + ".mes");
            String raw  = EmbadedSentenseLoader.LoadText(path);

            if (raw != null)
            {
                raw  = TextOpCodeModifier.Modify(raw);
                text = FF9TextToolInterceptor.ExtractSentense(raw);
                return(true);
            }

            text = null;
            return(false);
        }
コード例 #13
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        public void Export()
        {
            try
            {
                String directory = ModTextResources.Export.FieldsDirectory;
                if (Directory.Exists(directory))
                {
                    Log.Warning($"[{nameof(FieldExporter)}] Some fields refer to each other. They should be exported together.");
                    Log.Warning($"[{nameof(FieldExporter)}] Export was skipped bacause the directory already exists: [{directory}].");
                    return;
                }

                Log.Message($"[{nameof(FieldExporter)}] Exporting...");
                FieldFormatter formatter = new FieldFormatter();

                foreach (KeyValuePair <Int32, String> pair in FF9DBAll.EventDB)
                {
                    Int32 fieldZoneId = pair.Key;

                    String path = EmbadedTextResources.GetCurrentPath("/Field/" + GetFieldTextFileName(fieldZoneId) + ".mes");
                    String text = EmbadedSentenseLoader.LoadText(path);
                    if (text == null)
                    {
                        continue;
                    }

                    String name = fieldZoneId.ToString("D4", CultureInfo.InvariantCulture) + '_' + pair.Value;
                    text = TextOpCodeModifier.Modify(text);
                    String[] lines = FF9TextToolInterceptor.ExtractSentense(text);

                    TxtEntry[] commands = formatter.Build(name, lines);

                    Directory.CreateDirectory(directory);
                    String outputPath = Path.Combine(directory, name + ".strings");
                    TxtWriter.WriteStrings(outputPath, commands);
                }

                ExportTags(directory, formatter);

                Log.Message($"[{nameof(FieldExporter)}] Exporting completed successfully.");
            }
            catch (Exception ex)
            {
                Log.Error(ex, $"[{nameof(FieldExporter)}] Failed to export resource.");
            }
        }
コード例 #14
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        protected override Boolean LoadInternal()
        {
            String text = EmbadedSentenseLoader.LoadText(EmbadedTextResources.LocationNames);

            Dictionary <Int32, String> locationNames = FF9TextToolAccessor.GetLocationName();

            String[] array = text.Split('\r');
            for (Int32 i = 0; i < array.Length; i++)
            {
                String str = array[i];
                str = str.Replace("\n", String.Empty);
                if (!String.IsNullOrEmpty(str))
                {
                    String key   = str.Split(':')[0];
                    String value = str.Split(':')[1];
                    locationNames[Int32.Parse(key)] = FF9TextTool.RemoveOpCode(value);
                }
            }
            return(true);
        }
コード例 #15
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        private void Initialize()
        {
            Dictionary <String, String> dic;

            if (!TryLoadReplacements(out dic))
            {
                return;
            }

            Log.Message($"[{TypeName}] Loading...");

            foreach (KeyValuePair <String, Int32> pair in FF9BattleDB.SceneData)
            {
                Int32 index = pair.Value;
                if (index == 220 || index == 238) // Junk?
                {
                    continue;
                }

                String   path = EmbadedTextResources.GetCurrentPath("/Battle/" + index + ".mes");
                String[] text = EmbadedSentenseLoader.LoadSentense(path);
                if (text != null)
                {
                    for (Int32 i = 0; i < text.Length; i++)
                    {
                        String key = BattleFormatter.GetKey(text[i]);
                        String value;
                        if (dic.TryGetValue(key, out value))
                        {
                            text[i] = value;
                        }
                    }
                }

                _cache[index] = text;
            }

            _initialized = true;
        }
コード例 #16
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        private static void ExportSceneSafe(String battleSceneName)
        {
            try
            {
                String relativePath    = "BattleMap/BattleScene/EVT_BATTLE_" + battleSceneName + '/';
                String outputDirectory = Path.Combine(Configuration.Export.Path, relativePath);
                String outputPath      = outputDirectory + "Main.json";
                if (File.Exists(outputPath))
                {
                    //Log.Warning($"[BattleSceneExporter] Export was skipped bacause a file already exists: [{outputPath}].");
                    //return;
                }

                Log.Message("[BattleSceneExporter] Exporting [{0}]...", battleSceneName);

                Int32    battleZoneId    = FF9BattleDB.SceneData["BSC_" + battleSceneName];
                String   textEmbadedPath = EmbadedTextResources.GetCurrentPath("/Battle/" + battleZoneId + ".mes");
                String[] text            = EmbadedSentenseLoader.LoadSentense(textEmbadedPath);

                BTL_SCENE btlScene = new BTL_SCENE();
                btlScene.ReadBattleScene(battleSceneName);

                String directoryPath = Path.GetDirectoryName(outputPath);
                if (directoryPath != null)
                {
                    Directory.CreateDirectory(directoryPath);
                }

                SerializeScene(btlScene, outputDirectory, text);
                CompileScene(outputDirectory);

                Log.Message("[BattleSceneExporter] Exporting completed successfully.");
            }
            catch (Exception ex)
            {
                Log.Error(ex, "[BattleSceneExporter] Failed to export map [{0}].", battleSceneName);
            }
        }
コード例 #17
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        protected override TxtEntry[] PrepareEntries()
        {
            Dictionary <String, String> dic = new Dictionary <String, String>(1024);

            foreach (KeyValuePair <String, Int32> pair in FF9BattleDB.SceneData)
            {
                Int32 index = pair.Value;
                if (index == 220 || index == 238) // Junk?
                {
                    continue;
                }

                String   path = EmbadedTextResources.GetCurrentPath("/Battle/" + index + ".mes");
                String[] text = EmbadedSentenseLoader.LoadSentense(path);
                if (text == null)
                {
                    continue;
                }

                foreach (String line in text)
                {
                    if (String.IsNullOrEmpty(line))
                    {
                        continue;
                    }

                    String key = BattleFormatter.GetKey(line);
                    if (!dic.ContainsKey(key))
                    {
                        dic.Add(key, BattleFormatter.GetValue(line));
                    }
                }
            }

            return(dic.Select(p => new TxtEntry {
                Prefix = p.Key, Value = p.Value
            }).ToArray());
        }
コード例 #18
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ファイル: EtcExporter.cs プロジェクト: Zer0Ph34r/GUI_Branch
 protected override TxtEntry[] PrepareEntries()
 {
     String[] itemNames = EmbadedSentenseLoader.LoadSentense(_embadedPath);
     return(EtcFormatter.Build(_prefix, itemNames));
 }