コード例 #1
0
 internal static void Initialize()
 {
     try
     {
         string basedir  = Path.Combine(Path.Combine(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "MelonLoader"), "Dependencies"), "SupportModules");
         string filepath = null;
         if (Imports.IsIl2CppGame())
         {
             filepath = Path.Combine(basedir, "MelonLoader.Support.Il2Cpp.dll");
         }
         else
         {
             if (File.Exists(Path.Combine(Imports.GetAssemblyDirectory(), "UnityEngine.CoreModule.dll")))
             {
                 filepath = Path.Combine(basedir, "MelonLoader.Support.Mono.dll");
             }
             else
             {
                 if (IsOldUnity())
                 {
                     filepath = Path.Combine(basedir, "MelonLoader.Support.Mono.Pre2017.2.dll");
                 }
                 else
                 {
                     filepath = Path.Combine(basedir, "MelonLoader.Support.Mono.Pre2017.dll");
                 }
             }
         }
         if (File.Exists(filepath))
         {
             byte[] data = File.ReadAllBytes(filepath);
             if (data.Length > 0)
             {
                 assembly = Assembly.Load(data);
                 if (!assembly.Equals(null))
                 {
                     type = assembly.GetType("MelonLoader.Support.Main");
                     if (!type.Equals(null))
                     {
                         MethodInfo method = type.GetMethod("Initialize", BindingFlags.NonPublic | BindingFlags.Static);
                         if (!method.Equals(null))
                         {
                             supportModule = (ISupportModule)method.Invoke(null, new object[0]);
                         }
                     }
                 }
             }
         }
         else
         {
             MelonModLogger.LogError("Unable to load Support Module! Support Module is Missing!");
             MelonModLogger.Log("------------------------------");
         }
     }
     catch (Exception e)
     {
         MelonModLogger.LogError("Unable to load Support Module!\n" + e.ToString());
         MelonModLogger.Log("------------------------------");
     }
 }
コード例 #2
0
ファイル: Main.cs プロジェクト: charlesdeepk/MelonLoader
        private static void LoadModFromAssembly(Assembly assembly, string filelocation = null)
        {
            MelonModInfoAttribute modInfoAttribute = assembly.GetCustomAttributes(false).FirstOrDefault(x => (x.GetType() == typeof(MelonModInfoAttribute))) as MelonModInfoAttribute;

            if ((modInfoAttribute != null) && (modInfoAttribute.SystemType != null) && modInfoAttribute.SystemType.IsSubclassOf(typeof(MelonMod)))
            {
                bool isCompatible = false;
                bool isUniversal  = false;
                bool hasAttribute = true;
                MelonModGameAttribute[] modGameAttributes = assembly.GetCustomAttributes(typeof(MelonModGameAttribute), true) as MelonModGameAttribute[];
                int modGameAttributes_Count = modGameAttributes.Length;
                if (modGameAttributes_Count > 0)
                {
                    for (int i = 0; i < modGameAttributes_Count; i++)
                    {
                        MelonModGameAttribute modGameAttribute = modGameAttributes[i];
                        if (CurrentGameAttribute.IsCompatible(modGameAttribute))
                        {
                            isCompatible = true;
                            isUniversal  = CurrentGameAttribute.IsCompatibleBecauseUniversal(modGameAttribute);
                            break;
                        }
                    }
                }
                else
                {
                    hasAttribute = false;
                }
                try
                {
                    MelonMod modInstance = Activator.CreateInstance(modInfoAttribute.SystemType) as MelonMod;
                    if (modInstance != null)
                    {
                        modInstance.InfoAttribute = modInfoAttribute;
                        if (modGameAttributes_Count > 0)
                        {
                            modInstance.GameAttributes = modGameAttributes;
                        }
                        else
                        {
                            modInstance.GameAttributes = null;
                        }
                        modInstance.Location      = filelocation;
                        modInstance.Compatibility = (isUniversal ? MelonBase.MelonCompatibility.UNIVERSAL : (isCompatible ? MelonBase.MelonCompatibility.COMPATIBLE : (!hasAttribute ? MelonBase.MelonCompatibility.NOATTRIBUTE : MelonBase.MelonCompatibility.INCOMPATIBLE)));
                        if (modInstance.Compatibility < MelonBase.MelonCompatibility.INCOMPATIBLE)
                        {
                            modInstance.Assembly = assembly;
                        }
                        Mods.Add(modInstance);
                    }
                    else
                    {
                        MelonModLogger.LogError("Unable to load Mod in " + assembly.GetName() + "! Failed to Create Instance!");
                    }
                }
                catch (Exception e) { MelonModLogger.LogError("Unable to load Mod in " + assembly.GetName() + "! " + e.ToString()); }
            }
        }
コード例 #3
0
 public static bool GetBool(string section, string name)
 {
     if (prefs.TryGetValue(section, out Dictionary <string, PrefDesc> prefsInSection) && prefsInSection.TryGetValue(name, out PrefDesc pref))
     {
         return(pref.Value.Equals("true") || pref.Value.Equals("1"));
     }
     MelonModLogger.LogError("Trying to get unregistered Pref " + section + ":" + name);
     return(false);
 }
コード例 #4
0
 public static string GetString(string section, string name)
 {
     if (prefs.TryGetValue(section, out Dictionary <string, PrefDesc> prefsInSection) && prefsInSection.TryGetValue(name, out PrefDesc pref))
     {
         return(pref.Value);
     }
     MelonModLogger.LogError("Trying to get unregistered Pref " + section + ":" + name);
     return("");
 }
コード例 #5
0
 private static void LoadAssembly(Assembly asm, bool isPlugin = false)
 {
     if (!asm.Equals(null))
     {
         LoadModFromAssembly(asm, isPlugin);
     }
     else
     {
         MelonModLogger.LogError("Unable to load " + asm);
     }
 }
コード例 #6
0
ファイル: Main.cs プロジェクト: charlesdeepk/MelonLoader
 private static void LoadAssembly(Assembly asm, bool isPlugin = false, string filelocation = null)
 {
     if (!asm.Equals(null))
     {
         LoadDLLFromAssembly(asm, isPlugin, filelocation);
     }
     else
     {
         MelonModLogger.LogError("Unable to load " + asm);
     }
 }
コード例 #7
0
 public static void SetString(string section, string name, string value)
 {
     if (prefs.TryGetValue(section, out Dictionary <string, PrefDesc> prefsInSection) && prefsInSection.TryGetValue(name, out PrefDesc pref))
     {
         pref.Value = pref.ValueEdited = value;
         ModPrefsController.SetString(section, name, value);
     }
     else
     {
         MelonModLogger.LogError("Trying to save unknown pref " + section + ":" + name);
     }
 }
コード例 #8
0
 public static float GetFloat(string section, string name)
 {
     if (prefs.TryGetValue(section, out Dictionary <string, PrefDesc> prefsInSection) && prefsInSection.TryGetValue(name, out PrefDesc pref))
     {
         if (float.TryParse(pref.Value, out float valueF))
         {
             return(valueF);
         }
     }
     MelonModLogger.LogError("Trying to get unregistered Pref " + section + ":" + name);
     return(0.0f);
 }
コード例 #9
0
 // Returns true if 'assembly' was already loaded or could be loaded, false if the required assembly was missing.
 private static bool TryLoad(AssemblyName assembly)
 {
     try {
         Assembly.Load(assembly);
         return(true);
     } catch (FileNotFoundException) {
         return(false);
     } catch (Exception ex) {
         MelonModLogger.LogError("Loading mod dependency failed: " + ex);
         return(false);
     }
 }
コード例 #10
0
ファイル: Main.cs プロジェクト: MonarchSolutions/MelonLoader
        private static void LoadAssembly(byte[] data, bool preload = false)
        {
            Assembly asm = Assembly.Load(data);

            if (!asm.Equals(null))
            {
                LoadModFromAssembly(asm, preload);
            }
            else
            {
                MelonModLogger.LogError("Unable to load " + asm);
            }
        }
コード例 #11
0
 private static void RegisterPref(string section, string name, string defaultValue, string displayText, PrefType type, bool hideFromList)
 {
     if (prefs.TryGetValue(section, out Dictionary <string, PrefDesc> prefsInSection))
     {
         if (prefsInSection.TryGetValue(name, out PrefDesc pref))
         {
             MelonModLogger.LogError("Trying to registered Pref " + section + ":" + name + " more than one time");
         }
         else
         {
             string toStoreValue = defaultValue;
             if (ModPrefsController.HasKey(section, name))
             {
                 toStoreValue = ModPrefsController.GetString(section, name, defaultValue);
             }
             else
             {
                 ModPrefsController.SetString(section, name, defaultValue);
             }
             prefsInSection.Add(name, new PrefDesc(toStoreValue, type, hideFromList, (displayText ?? "") == "" ? name : displayText));
         }
     }
     else
     {
         Dictionary <string, PrefDesc> dic = new Dictionary <string, PrefDesc>();
         string toStoreValue = defaultValue;
         if (ModPrefsController.HasKey(section, name))
         {
             toStoreValue = ModPrefsController.GetString(section, name, defaultValue);
         }
         else
         {
             ModPrefsController.SetString(section, name, defaultValue);
         }
         dic.Add(name, new PrefDesc(toStoreValue, type, hideFromList, (displayText ?? "") == "" ? name : displayText));
         prefs.Add(section, dic);
     }
 }
コード例 #12
0
ファイル: Main.cs プロジェクト: morag12/MelonLoader
        private static void LoadModsFromAssembly(Assembly assembly)
        {
            MelonModInfoAttribute modInfoAttribute = assembly.GetCustomAttribute(typeof(MelonModInfoAttribute)) as MelonModInfoAttribute;

            if ((modInfoAttribute != null) && (modInfoAttribute.ModType != null) && modInfoAttribute.ModType.IsSubclassOf(typeof(MelonMod)))
            {
                MelonModLogger.Log(modInfoAttribute.Name + (!string.IsNullOrEmpty(modInfoAttribute.Version) ? (" v" + modInfoAttribute.Version) : "") + (!string.IsNullOrEmpty(modInfoAttribute.Author) ? (" by " + modInfoAttribute.Author) : "") + (!string.IsNullOrEmpty(modInfoAttribute.DownloadLink) ? (" (" + modInfoAttribute.DownloadLink + ")") : ""));

                bool should_continue = false;
                bool isUniversal     = false;
                MelonModGameAttribute[] modGameAttributes = assembly.GetCustomAttributes(typeof(MelonModGameAttribute), true) as MelonModGameAttribute[];
                int modGameAttributes_Count = modGameAttributes.Length;
                if (modGameAttributes_Count > 0)
                {
                    for (int i = 0; i < modGameAttributes_Count; i++)
                    {
                        MelonModGameAttribute modGameAttribute = modGameAttributes[i];
                        if (CurrentGameAttribute.IsCompatible(modGameAttribute))
                        {
                            isUniversal     = CurrentGameAttribute.IsCompatibleBecauseUniversal(modGameAttribute);
                            should_continue = true;
                            break;
                        }
                    }
                }
                else
                {
                    isUniversal     = true;
                    should_continue = true;
                }
                if (should_continue)
                {
                    try
                    {
                        MelonMod modInstance = Activator.CreateInstance(modInfoAttribute.ModType) as MelonMod;
                        if (modInstance != null)
                        {
                            modInstance.IsUniversal   = isUniversal;
                            modInstance.InfoAttribute = modInfoAttribute;
                            if (modGameAttributes_Count > 0)
                            {
                                modInstance.GameAttributes = modGameAttributes;
                            }
                            else
                            {
                                modInstance.GameAttributes = null;
                            }
                            Mods.Add(modInstance);
                            MelonModLogger.LogModStatus((modGameAttributes_Count > 0) ? (isUniversal ? 0 : 1) : 2);
                        }
                        else
                        {
                            MelonModLogger.LogError("Unable to load Mod in " + assembly.GetName() + "! Failed to Create Instance!");
                        }
                    }
                    catch (Exception e) { MelonModLogger.LogError("Unable to load Mod in " + assembly.GetName() + "! " + e.ToString()); }
                }
                else
                {
                    MelonModLogger.LogModStatus(3);
                }
            }
        }
コード例 #13
0
ファイル: Main.cs プロジェクト: morag12/MelonLoader
        private static void Initialize()
        {
            CurrentGameAttribute = new MelonModGameAttribute(Imports.GetCompanyName(), Imports.GetProductName());

            if (Imports.IsIl2CppGame())
            {
                Directory.SetCurrentDirectory(AppDomain.CurrentDomain.BaseDirectory);
                IsVRChat    = CurrentGameAttribute.IsGame("VRChat", "VRChat");
                IsBoneworks = CurrentGameAttribute.IsGame("Stress Level Zero", "BONEWORKS");
            }

            if (!Imports.IsDebugMode()
#if !DEBUG
                && Environment.CommandLine.Contains("--melonloader.console")
#endif
                )
            {
                MelonModLogger.consoleEnabled = true;
                Console.Create();
            }


            MelonModLogger.Log("------------------------------");
            MelonModLogger.Log("Unity " + Imports.GetUnityVersion());
            MelonModLogger.Log("Developer: " + CurrentGameAttribute.Developer);
            MelonModLogger.Log("GameName: " + CurrentGameAttribute.GameName);
            MelonModLogger.Log("------------------------------");
            MelonModLogger.Log("Using v" + BuildInfo.Version + " Open-Beta");
            MelonModLogger.Log("------------------------------");

            if (Imports.IsIl2CppGame())
            {
                MelonModLogger.Log("Initializing NET_SDK...");
                NET_SDK.SDK.Initialize();
                MelonModLogger.Log("------------------------------");
            }

            bool   no_mods      = false;
            string modDirectory = Path.Combine(Environment.CurrentDirectory, "Mods");
            if (!Directory.Exists(modDirectory))
            {
                Directory.CreateDirectory(modDirectory);
                no_mods = true;
            }
            else
            {
                string[] files = Directory.GetFiles(modDirectory, "*.dll");
                if (files.Length > 0)
                {
                    foreach (string s in files)
                    {
                        if (!File.Exists(s) || !s.EndsWith(".dll", true, null))
                        {
                            return;
                        }
                        try
                        {
                            byte[] data = File.ReadAllBytes(s);
                            if (data.Length > 0)
                            {
                                Assembly a = Assembly.Load(data);
                                if (a != null)
                                {
                                    LoadModsFromAssembly(a);
                                }
                                else
                                {
                                    MelonModLogger.LogError("Unable to load " + s);
                                }
                            }
                            else
                            {
                                MelonModLogger.LogError("Unable to load " + s);
                            }
                        }
                        catch (Exception e) { MelonModLogger.LogError("Unable to load " + s + ":\n" + e.ToString()); }
                        MelonModLogger.Log("------------------------------");
                    }
                    if (Mods.Count() <= 0)
                    {
                        no_mods = true;
                    }
                }
                else
                {
                    no_mods = true;
                }
            }
            if (no_mods)
            {
                MelonModLogger.Log("No Mods Loaded!");
                MelonModLogger.Log("------------------------------");
            }
            else
            {
                MelonModComponent.Create();
            }
        }
コード例 #14
0
ファイル: Main.cs プロジェクト: charlesdeepk/MelonLoader
 private static void ExceptionHandler(object sender, UnhandledExceptionEventArgs e) => MelonModLogger.LogError((e.ExceptionObject as Exception).ToString());
コード例 #15
0
        private void TopologicalSortInto(IList <T> loadedMods)
        {
            int[] unloadedDependencies = new int[vertices.Length];
            SortedList <string, Vertex> loadableMods = new SortedList <string, Vertex>();
            int skippedMods = 0;

            // Find all sinks in the dependency graph, i.e. mods without any dependencies on other mods
            for (int i = 0; i < vertices.Length; ++i)
            {
                Vertex vertex          = vertices[i];
                int    dependencyCount = vertex.dependencies.Count;

                unloadedDependencies[i] = dependencyCount;
                if (dependencyCount == 0)
                {
                    loadableMods.Add(vertex.name, vertex);
                }
            }

            // Perform the (reverse) topological sorting
            while (loadableMods.Count > 0)
            {
                Vertex mod = loadableMods.Values[0];
                loadableMods.RemoveAt(0);

                if (!mod.skipLoading)
                {
                    loadedMods.Add(mod.mod);
                }
                else
                {
                    ++skippedMods;
                }

                foreach (Vertex dependent in mod.dependents)
                {
                    unloadedDependencies[dependent.index] -= 1;
                    dependent.skipLoading |= mod.skipLoading;

                    if (unloadedDependencies[dependent.index] == 0)
                    {
                        loadableMods.Add(dependent.name, dependent);
                    }
                }
            }

            // Check if all mods were either loaded or skipped. If this is not the case, there is a cycle in the dependency graph
            if (loadedMods.Count + skippedMods < vertices.Length)
            {
                StringBuilder errorMessage = new StringBuilder("Some mods could not be loaded due to a cyclic dependency:\n");
                for (int i = 0; i < vertices.Length; ++i)
                {
                    if (unloadedDependencies[i] > 0)
                    {
                        errorMessage.Append($"- '{vertices[i].name}'\n");
                    }
                }
                errorMessage.Length -= 1;                 // Remove trailing newline
                MelonModLogger.LogError(errorMessage.ToString());
            }
        }
コード例 #16
0
ファイル: Main.cs プロジェクト: charlesdeepk/MelonLoader
        private static void LoadDLLs(bool plugins = false)
        {
            string searchdir = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, (plugins ? "Plugins" : "Mods"));

            if (!Directory.Exists(searchdir))
            {
                Directory.CreateDirectory(searchdir);
            }
            else
            {
                // DLL
                string[] files = Directory.GetFiles(searchdir, "*.dll");
                if (files.Length > 0)
                {
                    for (int i = 0; i < files.Count(); i++)
                    {
                        string file = files[i];
                        if (!string.IsNullOrEmpty(file))
                        {
                            if (plugins)
                            {
                                if ((Imports.IsDevPluginsOnly() && !file.EndsWith("-dev.dll")) || (!Imports.IsDevPluginsOnly() && file.EndsWith("-dev.dll")))
                                {
                                    continue;
                                }
                            }
                            else
                            {
                                if ((Imports.IsDevModsOnly() && !file.EndsWith("-dev.dll")) || (!Imports.IsDevModsOnly() && file.EndsWith("-dev.dll")))
                                {
                                    continue;
                                }
                            }
                            try
                            {
                                LoadAssembly(File.ReadAllBytes(file), plugins, file);
                            }
                            catch (Exception e)
                            {
                                MelonModLogger.LogError("Unable to load " + file + ":\n" + e.ToString());
                                MelonModLogger.Log("------------------------------");
                            }
                        }
                    }
                }

                // ZIP
                string[] zippedFiles = Directory.GetFiles(searchdir, "*.zip");
                if (zippedFiles.Length > 0)
                {
                    for (int i = 0; i < zippedFiles.Count(); i++)
                    {
                        string file = zippedFiles[i];
                        if (!string.IsNullOrEmpty(file))
                        {
                            try
                            {
                                using (var fileStream = File.OpenRead(file))
                                {
                                    using (var zipInputStream = new ZipInputStream(fileStream))
                                    {
                                        ZipEntry entry;
                                        while ((entry = zipInputStream.GetNextEntry()) != null)
                                        {
                                            string filename = Path.GetFileName(entry.Name);
                                            if (string.IsNullOrEmpty(filename) || !filename.EndsWith(".dll"))
                                            {
                                                continue;
                                            }

                                            if (plugins)
                                            {
                                                if ((Imports.IsDevPluginsOnly() && !filename.EndsWith("-dev.dll")) || (!Imports.IsDevPluginsOnly() && filename.EndsWith("-dev.dll")))
                                                {
                                                    continue;
                                                }
                                            }
                                            else
                                            {
                                                if ((Imports.IsDevModsOnly() && !filename.EndsWith("-dev.dll")) || (!Imports.IsDevModsOnly() && filename.EndsWith("-dev.dll")))
                                                {
                                                    continue;
                                                }
                                            }

                                            using (var unzippedFileStream = new MemoryStream())
                                            {
                                                int    size   = 0;
                                                byte[] buffer = new byte[4096];
                                                while (true)
                                                {
                                                    size = zipInputStream.Read(buffer, 0, buffer.Length);
                                                    if (size > 0)
                                                    {
                                                        unzippedFileStream.Write(buffer, 0, size);
                                                    }
                                                    else
                                                    {
                                                        break;
                                                    }
                                                }
                                                LoadAssembly(unzippedFileStream.ToArray(), plugins, (file + "/" + filename));
                                            }
                                        }
                                    }
                                }
                            }
                            catch (Exception e)
                            {
                                MelonModLogger.LogError("Unable to load " + file + ":\n" + e.ToString());
                                MelonModLogger.Log("------------------------------");
                            }
                        }
                    }
                }
            }
        }
コード例 #17
0
ファイル: Main.cs プロジェクト: MonarchSolutions/MelonLoader
        private static void LoadMods(bool preload = false)
        {
            string modDirectory = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, Path.Combine("Mods", (preload ? "PRELOAD" : "")));

            if (!Directory.Exists(modDirectory))
            {
                Directory.CreateDirectory(modDirectory);
            }
            else
            {
                // DLL
                string[] files = Directory.GetFiles(modDirectory, "*.dll", SearchOption.TopDirectoryOnly);
                if (files.Length > 0)
                {
                    for (int i = 0; i < files.Count(); i++)
                    {
                        string file = files[i];
                        if (!string.IsNullOrEmpty(file))
                        {
                            try
                            {
                                byte[] data = File.ReadAllBytes(file);
                                if (data.Length > 0)
                                {
                                    LoadAssembly(data, preload);
                                }
                                else
                                {
                                    MelonModLogger.LogError("Unable to load " + file);
                                    MelonModLogger.Log("------------------------------");
                                }
                            }
                            catch (Exception e)
                            {
                                MelonModLogger.LogError("Unable to load " + file + ":\n" + e.ToString());
                                MelonModLogger.Log("------------------------------");
                            }
                        }
                    }
                }

                // ZIP

                /*
                 * string[] zippedFiles = Directory.GetFiles(modDirectory, "*.zip", SearchOption.TopDirectoryOnly);
                 * if (zippedFiles.Length > 0)
                 * {
                 *  for (int i = 0; i < zippedFiles.Count(); i++)
                 *  {
                 *      string file = zippedFiles[i];
                 *      if (!string.IsNullOrEmpty(file))
                 *      {
                 *          try
                 *          {
                 *              using (var fileStream = File.OpenRead(file))
                 *              {
                 *                  using (var zipInputStream = new ZipInputStream(fileStream))
                 *                  {
                 *                      ZipEntry entry;
                 *                      while ((entry = zipInputStream.GetNextEntry()) != null)
                 *                      {
                 *                          if ((Path.GetFileName(entry.Name).Length <= 0) || !Path.GetFileName(entry.Name).EndsWith(".dll"))
                 *                              continue;
                 *
                 *                          using (var unzippedFileStream = new MemoryStream())
                 *                          {
                 *                              int size = 0;
                 *                              byte[] buffer = new byte[4096];
                 *                              while (true)
                 *                              {
                 *                                  size = zipInputStream.Read(buffer, 0, buffer.Length);
                 *                                  if (size > 0)
                 *                                      unzippedFileStream.Write(buffer, 0, size);
                 *                                  else
                 *                                      break;
                 *                              }
                 *                              LoadAssembly(unzippedFileStream.ToArray(), preload);
                 *                          }
                 *                      }
                 *                  }
                 *              }
                 *          }
                 *          catch (Exception e)
                 *          {
                 *              MelonModLogger.LogError("Unable to load " + file + ":\n" + e.ToString());
                 *              MelonModLogger.Log("------------------------------");
                 *          }
                 *      }
                 *  }
                 * }
                 */
            }
        }
コード例 #18
0
        private static void LoadModFromAssembly(Assembly assembly, bool isPlugin = false)
        {
            MelonModInfoAttribute modInfoAttribute = assembly.GetCustomAttributes(false).FirstOrDefault(x => (x.GetType() == typeof(MelonModInfoAttribute))) as MelonModInfoAttribute;

            if ((modInfoAttribute != null) && (modInfoAttribute.ModType != null) && modInfoAttribute.ModType.IsSubclassOf(typeof(MelonMod)))
            {
                bool should_continue = false;
                bool isUniversal     = false;
                MelonModGameAttribute[] modGameAttributes = assembly.GetCustomAttributes(typeof(MelonModGameAttribute), true) as MelonModGameAttribute[];
                int modGameAttributes_Count = modGameAttributes.Length;
                if (modGameAttributes_Count > 0)
                {
                    for (int i = 0; i < modGameAttributes_Count; i++)
                    {
                        MelonModGameAttribute modGameAttribute = modGameAttributes[i];
                        if (CurrentGameAttribute.IsCompatible(modGameAttribute))
                        {
                            isUniversal     = CurrentGameAttribute.IsCompatibleBecauseUniversal(modGameAttribute);
                            should_continue = true;
                            break;
                        }
                    }
                }
                else
                {
                    isUniversal     = true;
                    should_continue = true;
                }
                if (should_continue)
                {
                    try
                    {
                        MelonMod modInstance = Activator.CreateInstance(modInfoAttribute.ModType) as MelonMod;
                        if (modInstance != null)
                        {
                            modInstance.IsUniversal   = isUniversal;
                            modInstance.IsPlugin      = isPlugin;
                            modInstance.InfoAttribute = modInfoAttribute;
                            if (modGameAttributes_Count > 0)
                            {
                                modInstance.GameAttributes = modGameAttributes;
                            }
                            else
                            {
                                modInstance.GameAttributes = null;
                            }
                            modInstance.ModAssembly = assembly;
                            Harmony.HarmonyInstance.Create(assembly.FullName).PatchAll(assembly);
                            Mods.Add(modInstance);
                        }
                        else
                        {
                            MelonModLogger.LogError("Unable to load Mod in " + assembly.GetName() + "! Failed to Create Instance!");
                        }
                    }
                    catch (Exception e) { MelonModLogger.LogError("Unable to load Mod in " + assembly.GetName() + "! " + e.ToString()); }
                }
                else
                {
                    MelonModLogger.LogModStatus(3);
                }
            }
        }
コード例 #19
0
ファイル: Main.cs プロジェクト: morag12/MelonLoader
 private static IEnumerable <Type> GetLoadableTypes(Assembly assembly)
 {
     if (assembly == null)
     {
         throw new ArgumentNullException(nameof(assembly));
     }
     try { return(assembly.GetTypes()); } catch (ReflectionTypeLoadException e) { MelonModLogger.LogError("An Error occured while getting Types from Assembly " + assembly.GetName().Name + ". Returning Types from Error.\n" + e); return(e.Types.Where(t => t != null)); }
 }