/********* ** Private methods *********/ private static void ReloadCustomChests(object sender, EventArgs e) { if (!Context.IsWorldReady) { return; } MegaStorageMod.ModMonitor.VerboseLog("SaveManager: ReloadCustomChests"); LegacyHelper.FixLegacyOptions(); StateManager.PlacedChests.Clear(); foreach (var location in CommonHelper.GetLocations()) { var placedChests = location.Objects.Pairs .Where(c => c.Value is Chest chest && CustomChestFactory.ShouldBeCustomChest(chest)) .ToDictionary( c => c.Key, c => c.Value.ToCustomChest(c.Key)); foreach (var placedChest in placedChests) { var pos = placedChest.Key; var customChest = placedChest.Value; MegaStorageMod.ModMonitor.VerboseLog($"Loading Chest at: {location.Name}: {customChest.Name} ({pos})"); location.objects[placedChest.Key] = customChest; StateManager.PlacedChests.Add(new Tuple <GameLocation, Vector2>(location, pos), customChest); } } }
private static void ReAddCustomChests(object sender, EventArgs e) { if (!Context.IsWorldReady) { return; } MegaStorageMod.ModMonitor.VerboseLog("SaveManager: ReAddCustomChests"); LegacyHelper.FixLegacyOptions(); foreach (var placedChest in StateManager.PlacedChests) { var location = placedChest.Key.Item1; var pos = placedChest.Key.Item2; var customChest = placedChest.Value; MegaStorageMod.ModMonitor.VerboseLog($"ReAddCustomChests in {location.Name}: {customChest.Name} ({pos})"); location.objects[pos] = customChest; } }