public static void CreateStage(ProjectEditor project) { var form = new StageProp(); form.project = project; form.Text = "New Stage Properties"; form.Show(); }
public static ProjectEditor FromFile(string path) { var p = new ProjectEditor(); //p.Project.Load(path); p.LoadIncludes(); return(p); }
public StageDocument(ProjectEditor project, string basepath, string filepath) { Project = project; map = new Map(FilePath.FromAbsolute(filepath, basepath)); // wrap all map screens in screendocuments // this should be the only time MegaMan.Screen's are touched directly foreach (var pair in map.Screens) { WrapScreen(pair.Value); } }
public StageDocument(ProjectEditor project, string basepath, string filepath) { Project = project; map = new StageInfo(FilePath.FromAbsolute(filepath, basepath)); // wrap all map screens in screendocuments // this should be the only time MegaMan.Screen's are touched directly foreach (var pair in map.Screens) { WrapScreen(pair.Value); } }
public ProjectProperties(ProjectEditor project) { InitializeComponent(); editor = project; Text = project.Name + " Properties"; textName.Text = project.Name; textAuthor.Text = project.Author; textWidth.Text = project.ScreenWidth.ToString(); textHeight.Text = project.ScreenHeight.ToString(); panelLocation.Visible = false; Height -= panelLocation.Height; }
private void buttonOK_Click(object sender, EventArgs e) { int width, height; if (!int.TryParse(textWidth.Text, out width) || !int.TryParse(textHeight.Text, out height)) { MessageBox.Show("Positive integers are required for screen size.", "CME Project Editor", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } bool gameNew = (editor == null); if (gameNew) { string baseDir = System.IO.Path.Combine(textDir.Text, textName.Text); if (System.IO.Directory.Exists(baseDir)) { MessageBox.Show( String.Format("Could not create the project because a directory named {0} already exists at the specified location.", textName.Text), "CME Project Editor", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } try { System.IO.Directory.CreateDirectory(baseDir); } catch { MessageBox.Show( "Could not create the project because the system was unable to create a directory at the specified location.", "CME Project Editor", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } editor = ProjectEditor.CreateNew(); } editor.Name = (textName.Text == "")? "Untitled" : textName.Text; editor.Author = textAuthor.Text; editor.ScreenWidth = lastWidth; editor.ScreenHeight = lastHeight; if (gameNew) { editor.Save(); MainForm.Instance.projectForm.AddProject(editor); } Close(); }
public void FocusScreen(StageDocument stage) { if (stage != activeStage) { ActiveStage = stage; ChangeTileset(stage.Tileset); brushForm.ChangeTileset(stage.Tileset); if (stage.Project != activeProject) { activeProject = stage.Project; entityForm.LoadEntities(stage.Project); } } }
public StageSelectEdit(ProjectEditor editor) { project = editor.Project; InitializeComponent(); this.stageSelect = project.StageSelects.FirstOrDefault(); this.preview.Image = new Bitmap(project.ScreenWidth, project.ScreenHeight); bossX.Value = stageSelect.BossSpacingHorizontal; bossY.Value = stageSelect.BossSpacingVertical; comboSlot.SelectedIndex = -1; foreach (var stage in project.Stages) comboStages.Items.Add(stage.Name); if (stageSelect.Background != null) { textBackground.Text = stageSelect.Background.Absolute; try { this.background = (Bitmap)Image.FromFile(stageSelect.Background.Absolute); this.background.SetResolution(this.preview.Image.HorizontalResolution, this.preview.Image.VerticalResolution); } catch { this.textBackground.Text = ""; } } if (stageSelect.Music != null) { } if (stageSelect.ChangeSound != null) { if (stageSelect.ChangeSound.Type == AudioType.Wav) { textSound.Text = stageSelect.ChangeSound.Path.Absolute; } } ReDraw(); }
private void OpenProject(string gamefile) { ProjectEditor project; try { project = ProjectEditor.FromFile(gamefile); } catch { MessageBox.Show("The selected file could not be loaded. Perhaps it was created with a different version of this editor.", "CME Project Editor", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } projectForm.AddProject(project); entityForm.LoadEntities(project); AddRecentFile(gamefile); ActiveProject = project; }
public void AddProject(ProjectEditor project) { var projectNode = projectView.Nodes.Add(project.Name); projectNode.NodeFont = new Font(FontFamily.GenericSansSerif, 8, FontStyle.Bold); projectNode.Tag = new ProjectNodeHandler(project, projectNode); var stagesNode = projectNode.Nodes.Add("Stages"); stagesNode.ImageIndex = 0; foreach (var stage in project.StageNames) { var stagenode = stagesNode.Nodes.Add(stage); stagenode.ImageIndex = stagenode.SelectedImageIndex = 2; stagenode.Tag = new StageNodeHandler(project, stagenode, stage); } project.StageAdded += stage => { var stagenode = stagesNode.Nodes.Add(stage.Name); stagenode.ImageIndex = stagenode.SelectedImageIndex = 2; stagenode.Tag = new StageNodeHandler(project, stagenode, stage); }; }
public StageDocument(ProjectEditor project) { Project = project; map = new Map(); }
public StageDocument(ProjectEditor project) { Project = project; map = new StageInfo(); }
public StageNodeHandler(ProjectEditor project, TreeNode node, StageDocument stage) : base(project, node) { Stage = stage; stageName = stage.Name; }
public StageNodeHandler(ProjectEditor project, TreeNode node, string stageName) : base(project, node) { Stage = null; this.stageName = stageName; }
public static ProjectEditor CreateNew() { var p = new ProjectEditor(); return p; }
public static ProjectEditor CreateNew() { var p = new ProjectEditor(); return(p); }
public ScreenNodeHandler(ProjectEditor project, TreeNode node, ScreenDocument screen) : base(project, node) { this.screen = screen; }
protected ProjectTreeHandler(ProjectEditor project, TreeNode node) { Project = project; parentNode = node; }
public void LoadEntities(ProjectEditor project) { entityList.DataSource = project.Entities.ToList(); entityList.DisplayMember = "Name"; }
public static ProjectEditor FromFile(string path) { var p = new ProjectEditor(); p.Project.Load(path); p.LoadIncludes(); return p; }
public ProjectNodeHandler(ProjectEditor project, TreeNode node) : base(project, node) { }