private LoadFile ( string path, List |
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path | string | |
pathArgs | List |
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return | void |
public static void Load(string path, List <string> pathArgs = null) { Engine.Instance.Begin(); if (CurrentGame != null) { CurrentGame.Unload(); } CurrentGame = new Game(); CurrentGame.LoadFile(path, pathArgs); }
public static void Load(string path, List<string> pathArgs = null) { Engine.Instance.Begin(); if (CurrentGame != null) { CurrentGame.Unload(); } CurrentGame = new Game(); CurrentGame.LoadFile(path, pathArgs); }