コード例 #1
0
        public ScreenLayer(ScreenLayerInfo info, StageHandler stage, IEntityRespawnTracker respawnTracker)
        {
            this._info = info;
            this._stage = stage;
            this._respawnTracker = respawnTracker;

            this._squares = new MapSquare[info.Tiles.Height][];
            for (int y = 0; y < info.Tiles.Height; y++)
            {
                this._squares[y] = new MapSquare[info.Tiles.Width];
                for (int x = 0; x < info.Tiles.Width; x++)
                {
                    try
                    {
                        Tile tile = info.Tiles.TileAt(x, y);
                        if (tile == null)
                            throw new Exception();

                        this._squares[y][x] = new MapSquare(this, tile, x, y, info.Tiles.Tileset.TileSize);
                    }
                    catch
                    {
                        throw new GameRunException(string.Format("There's an error in stage {0}, screen file {1}.scn.\nThere's a unrecognized tile number somewhere.", stage.Info.Name, info.Name));
                    }
                }
            }
        }
コード例 #2
0
ファイル: ScreenLayer.cs プロジェクト: laazer/cs_megaman
        public ScreenLayer(ScreenLayerInfo info, StageHandler stage, IEntityRespawnTracker respawnTracker)
        {
            this._info = info;
            this._stage = stage;
            this._respawnTracker = respawnTracker;

            this._squares = new MapSquare[info.Tiles.Height][];
            for (int y = 0; y < info.Tiles.Height; y++)
            {
                this._squares[y] = new MapSquare[info.Tiles.Width];
                for (int x = 0; x < info.Tiles.Width; x++)
                {
                    try
                    {
                        Tile tile = info.Tiles.TileAt(x, y);
                        this._squares[y][x] = new MapSquare(this, tile, x, y, info.Tiles.Tileset.TileSize);
                    }
                    catch
                    {
                        throw new GameRunException("There's an error in screen file " + info.Name + ".scn,\nthere's a bad tile number somewhere.");
                    }
                }
            }
        }
コード例 #3
0
        private void SaveLayer(ScreenLayerInfo layer, XmlTextWriter writer)
        {
            writer.WriteStartElement("Overlay");

            writer.WriteAttributeString("name", layer.Name);

            writer.WriteAttributeString("x", layer.Tiles.BaseX.ToString());
            writer.WriteAttributeString("y", layer.Tiles.BaseY.ToString());

            if (layer.Foreground)
                writer.WriteAttributeString("foreground", layer.Foreground.ToString());

            if (layer.Parallax)
                writer.WriteAttributeString("parallax", layer.Parallax.ToString());

            foreach (var entity in layer.Entities)
                _entityWriter.Write(entity, writer);

            foreach (var keyframe in layer.Keyframes)
                SaveKeyframe(keyframe, writer);

            writer.WriteEndElement();
        }
コード例 #4
0
        private ScreenLayerInfo LoadScreenLayer(XElement node, string stagePath, string name, Tileset tileset, int tileStartX, int tileStartY, bool foreground)
        {
            var tileFilePath = Path.Combine(stagePath, name + ".scn");

            var tileArray = LoadTiles(tileFilePath);
            var tileLayer = new TileLayer(tileArray, tileset, tileStartX, tileStartY);

            var keyframes = new List<ScreenLayerKeyframe>();
            foreach (var keyframeNode in node.Elements("Keyframe"))
            {
                var frame = LoadScreenLayerKeyFrame(keyframeNode);
                keyframes.Add(frame);
            }

            var layer = new ScreenLayerInfo(name, tileLayer, foreground, keyframes);

            foreach (XElement entity in node.Elements("Entity"))
            {
                EntityPlacement info = _entityReader.Load(entity);
                layer.AddEntity(info);
            }

            return layer;
        }