public void Write(SceneCommandInfo info, XmlWriter writer) { var call = (SceneCallCommandInfo)info; writer.WriteStartElement("Call"); writer.WriteValue(call.Name); writer.WriteEndElement(); }
public void Write(SceneCommandInfo info, XmlWriter writer) { var play = (ScenePlayCommandInfo)info; writer.WriteStartElement("PlayMusic"); writer.WriteAttributeString("track", play.Track.ToString()); writer.WriteEndElement(); }
public void Write(SceneCommandInfo info, XmlWriter writer) { var remove = (SceneRemoveCommandInfo)info; writer.WriteStartElement("Remove"); writer.WriteAttributeString("name", remove.Name); writer.WriteEndElement(); }
public void Write(SceneCommandInfo info, XmlWriter writer) { if (!_writers.ContainsKey(info.GetType())) throw new Exception("No xml writer found for command type: " + info.GetType().Name); var cmdWriter = _writers[info.GetType()]; cmdWriter.Write(info, writer); }
public void Write(SceneCommandInfo info, XmlWriter writer) { var scroll = (SceneAutoscrollCommandInfo)info; writer.WriteStartElement("Autoscroll"); writer.WriteAttributeString("speed", scroll.Speed.ToString()); writer.WriteAttributeString("startX", scroll.StartX.ToString()); writer.WriteEndElement(); }
public void Write(SceneCommandInfo info, XmlWriter writer) { var move = (SceneMoveCommandInfo)info; writer.WriteStartElement("Move"); if (!string.IsNullOrEmpty(move.Name)) writer.WriteAttributeString("name", move.Name); writer.WriteAttributeString("x", move.X.ToString()); writer.WriteAttributeString("y", move.Y.ToString()); if (move.Duration > 0) writer.WriteAttributeString("duration", move.Duration.ToString()); writer.WriteEndElement(); }
public void Write(SceneCommandInfo info, XmlWriter writer) { var effect = (SceneEffectCommandInfo)info; writer.WriteStartElement("Effect"); if (effect.EntityId != null) writer.WriteAttributeString("entity", effect.EntityId); foreach (var part in effect.EffectInfo.Parts) _effectWriter.WritePart(part, writer); writer.WriteEndElement(); }
public void Write(SceneCommandInfo info, XmlWriter writer) { var fill = (SceneFillMoveCommandInfo)info; writer.WriteStartElement("FillMove"); if (!string.IsNullOrEmpty(fill.Name)) writer.WriteAttributeString("name", fill.Name); writer.WriteAttributeString("x", fill.X.ToString()); writer.WriteAttributeString("y", fill.Y.ToString()); writer.WriteAttributeString("width", fill.Width.ToString()); writer.WriteAttributeString("height", fill.Height.ToString()); writer.WriteAttributeString("duration", fill.Duration.ToString()); writer.WriteEndElement(); }
public void Write(SceneCommandInfo info, XmlWriter writer) { var fill = (SceneFillCommandInfo)info; writer.WriteStartElement("Fill"); if (!string.IsNullOrEmpty(fill.Name)) writer.WriteAttributeString("name", fill.Name); writer.WriteAttributeString("color", fill.Red.ToString() + "," + fill.Green.ToString() + "," + fill.Blue.ToString()); writer.WriteAttributeString("x", fill.X.ToString()); writer.WriteAttributeString("y", fill.Y.ToString()); writer.WriteAttributeString("width", fill.Width.ToString()); writer.WriteAttributeString("height", fill.Height.ToString()); writer.WriteAttributeString("layer", fill.Layer.ToString()); writer.WriteEndElement(); }
public void Write(SceneCommandInfo info, XmlWriter writer) { var text = (SceneTextCommandInfo)info; writer.WriteStartElement("Text"); if (!string.IsNullOrEmpty("Font")) writer.WriteAttributeString("font", text.Font); if (!string.IsNullOrEmpty(text.Name)) writer.WriteAttributeString("name", text.Name); writer.WriteAttributeString("content", text.Content); if (text.Speed != null) writer.WriteAttributeString("speed", text.Speed.Value.ToString()); writer.WriteAttributeString("x", text.X.ToString()); writer.WriteAttributeString("y", text.Y.ToString()); if (text.Binding != null) _bindingWriter.Write(text.Binding, writer); writer.WriteEndElement(); }
public void Write(SceneCommandInfo info, XmlWriter writer) { var cmd = (SceneConditionCommandInfo)info; writer.WriteStartElement("Condition"); if (cmd.ConditionEntity != null) writer.WriteAttributeString("entity", cmd.ConditionEntity); writer.WriteAttributeString("condition", cmd.ConditionExpression); foreach (var c in cmd.Commands) { _commandWriter.Write(c, writer); } writer.WriteEndElement(); }
public void Write(SceneCommandInfo info, XmlWriter writer) { var option = (MenuOptionCommandInfo)info; writer.WriteStartElement("Option"); if (option.Name != null) writer.WriteAttributeString("name", option.Name); writer.WriteAttributeString("x", option.X.ToString()); writer.WriteAttributeString("y", option.Y.ToString()); if (option.OnEvent != null) { writer.WriteStartElement("On"); foreach (var cmd in option.OnEvent) { Write(cmd, writer); } writer.WriteEndElement(); } if (option.OffEvent != null) { writer.WriteStartElement("Off"); foreach (var cmd in option.OffEvent) { Write(cmd, writer); } writer.WriteEndElement(); } if (option.SelectEvent != null) { writer.WriteStartElement("Select"); foreach (var cmd in option.SelectEvent) { Write(cmd, writer); } writer.WriteEndElement(); } writer.WriteEndElement(); }
public void Write(SceneCommandInfo info, XmlWriter writer) { var next = (SceneNextCommandInfo)info; _transferWriter.Write(next.NextHandler, writer); }
protected override void RunCommand(SceneCommandInfo cmd) { if (cmd.Type == SceneCommands.WaitForInput) { waiting = true; } else { base.RunCommand(cmd); } }
public void Write(SceneCommandInfo info, XmlWriter writer) { var entity = (SceneEntityCommandInfo)info; _entityWriter.Write(entity.Placement, writer); }
public void Write(SceneCommandInfo info, XmlWriter writer) { writer.WriteElementString("WaitForInput", ""); }
protected virtual void RunCommand(SceneCommandInfo cmd) { switch (cmd.Type) { case SceneCommands.PlayMusic: PlayMusicCommand((ScenePlayCommandInfo)cmd); break; case SceneCommands.StopMusic: StopMusicCommand((SceneStopMusicCommandInfo)cmd); break; case SceneCommands.Add: AddCommand((SceneAddCommandInfo)cmd); break; case SceneCommands.Move: MoveCommand((SceneMoveCommandInfo)cmd); break; case SceneCommands.Remove: RemoveCommand((SceneRemoveCommandInfo)cmd); break; case SceneCommands.Entity: EntityCommand((SceneEntityCommandInfo)cmd); break; case SceneCommands.Text: TextCommand((SceneTextCommandInfo)cmd); break; case SceneCommands.Fill: FillCommand((SceneFillCommandInfo)cmd); break; case SceneCommands.FillMove: FillMoveCommand((SceneFillMoveCommandInfo)cmd); break; case SceneCommands.Sound: SoundCommand((SceneSoundCommandInfo)cmd); break; case SceneCommands.Next: NextCommand((SceneNextCommandInfo)cmd); break; case SceneCommands.Call: CallCommand((SceneCallCommandInfo)cmd); break; case SceneCommands.Effect: EffectCommand((SceneEffectCommandInfo)cmd); break; case SceneCommands.Condition: ConditionCommand((SceneConditionCommandInfo)cmd); break; } }
protected override void RunCommand(SceneCommandInfo cmd) { // stage handlers only run a subset of all commands // entities aren't included because we handle them in a totally different way if (cmd.Type == SceneCommands.Call || cmd.Type == SceneCommands.Condition || cmd.Type == SceneCommands.Effect || cmd.Type == SceneCommands.Next || cmd.Type == SceneCommands.PlayMusic || cmd.Type == SceneCommands.Sound || cmd.Type == SceneCommands.StopMusic) { base.RunCommand(cmd); } }