コード例 #1
0
        public IEffectPartInfo Load(XElement partNode)
        {
            var info = new CollisionEffectPartInfo();

            var rects = new List<HitBoxInfo>();
            HashSet<string> enables = new HashSet<string>();

            info.ClearEnabled = partNode.Element("Clear") != null;

            var enable = partNode.Element("Enabled");
            if (enable != null)
            {
                info.Enabled = enable.GetValue<bool>();
            }

            foreach (var box in partNode.Elements("Hitbox"))
            {
                var boxinfo = new HitBoxInfo() {
                    Box = new RectangleF() {
                        X = box.GetAttribute<float>("x"),
                        Y = box.GetAttribute<float>("y"),
                        Width = box.GetAttribute<float>("width"),
                        Height = box.GetAttribute<float>("height")
                    },
                    ContactDamage = box.TryAttribute<float>("damage"),
                    Environment = box.TryAttribute<bool>("environment", true),
                    PushAway = box.TryAttribute<bool>("pushaway", true),
                    PropertiesName = box.TryAttribute<string>("properties", "Default")
                };

                foreach (var groupnode in box.Elements("Hits"))
                    boxinfo.Hits.Add(groupnode.Value);

                foreach (var groupnode in box.Elements("Group"))
                    boxinfo.Groups.Add(groupnode.Value);

                foreach (var resistNode in box.Elements("Resist"))
                {
                    var resistName = resistNode.GetAttribute<string>("name");
                    float mult = resistNode.GetAttribute<float>("multiply");
                    boxinfo.Resistance.Add(resistName, mult);
                }

                rects.Add(boxinfo);
            }

            foreach (var enableBox in partNode.Elements("EnableBox"))
            {
                enables.Add(enableBox.GetAttribute<string>("name"));
            }

            info.HitBoxes = rects;
            info.EnabledBoxes = enables;

            return info;
        }
コード例 #2
0
        private static HitBoxInfo GetHitbox(XElement boxnode)
        {
            float width = boxnode.GetAttribute<float>("width");
            float height = boxnode.GetAttribute<float>("height");
            float x = boxnode.GetAttribute<float>("x");
            float y = boxnode.GetAttribute<float>("y");

            var box = new HitBoxInfo() {
                Name = boxnode.TryAttribute<string>("name"),
                Box = new Common.Geometry.RectangleF(x, y, width, height),
                ContactDamage = boxnode.TryAttribute<float>("damage"),
                Environment = boxnode.TryAttribute<bool>("environment", true),
                PushAway = boxnode.TryAttribute<bool>("pushaway", true),
                PropertiesName = boxnode.TryAttribute<string>("properties", "Default")
            };
            return box;
        }
コード例 #3
0
        private void WriteHitbox(HitBoxInfo box, XmlWriter writer)
        {
            writer.WriteStartElement("Hitbox");

            if (box.Name != null)
                writer.WriteAttributeString("name", box.Name);

            writer.WriteAttributeString("x", box.Box.X.ToString());
            writer.WriteAttributeString("y", box.Box.Y.ToString());
            writer.WriteAttributeString("width", box.Box.Width.ToString());
            writer.WriteAttributeString("height", box.Box.Height.ToString());

            if (box.PropertiesName != null)
                writer.WriteAttributeString("properties", box.PropertiesName);

            if (box.ContactDamage != 0)
                writer.WriteAttributeString("damage", box.ContactDamage.ToString());

            writer.WriteAttributeString("environment", box.Environment.ToString());
            writer.WriteAttributeString("pushaway", box.PushAway.ToString());

            foreach (var hit in box.Hits)
                writer.WriteElementString("Hits", hit);

            foreach (var group in box.Groups)
                writer.WriteElementString("Group", group);

            foreach (var resist in box.Resistance)
            {
                writer.WriteStartElement("Resist");
                writer.WriteAttributeString("name", resist.Key);
                writer.WriteAttributeString("multiply", resist.Value.ToString());
                writer.WriteEndElement();
            }

            writer.WriteEndElement();
        }