public override void skipTo(float timelineTime) { arrow = PropSimObject.getElement(Arrow.ArrowBehaviorName) as Arrow; arrow.Color = ArrowColor; }
public override void editingCompleted(PropEditController propEditController) { arrow = null; }
public override void started(float timelineTime, Engine.Platform.Clock clock) { arrow = PropSimObject.getElement(Arrow.ArrowBehaviorName) as Arrow; arrow.Color = ArrowColor; }