void InvalidateSpline() { if (KeySpline.X != 0 && KeySpline.Y != 0 && KeySpline.Z != 0 && KeySpline.W != 0) { _spline = new KeySpline(KeySpline.X, KeySpline.Y, KeySpline.Z, KeySpline.W); } }
void InvalidateSpline() { if (KeySpline.X != 0 && KeySpline.Y != 0 && KeySpline.Z != 0 && KeySpline.W != 0) _spline = new KeySpline(KeySpline.X, KeySpline.Y, KeySpline.Z, KeySpline.W); }
void Init() { _spline = new KeySpline(); _keySplineProperty = new SProperty(typeof(Vector4), new Vector4()); }