public override void PreAllocResources() { base.PreAllocResources(); ImgUpButtonNormal.PreAllocResources(); ImgUpButtonFocused.PreAllocResources(); ImgDownButtonNormal.PreAllocResources(); ImgDownButtonFocused.PreAllocResources(); ImgDeleteButtonNormal.PreAllocResources(); ImgDeleteButtonFocused.PreAllocResources(); if (ImgUpButtonDisabled != null) { ImgUpButtonDisabled.PreAllocResources(); } if (ImgDownButtonDisabled != null) { ImgDownButtonDisabled.PreAllocResources(); } if (ImgDeleteButtonDisabled != null) { ImgDeleteButtonDisabled.PreAllocResources(); } }
/// <summary> /// Preallocates the control its DirectX resources. /// </summary> public override void PreAllocResources() { base.PreAllocResources(); _imageBackGround.PreAllocResources(); _imageMid.PreAllocResources(); _imageMidFocus.PreAllocResources(); }
/// <summary> /// Preallocates the control its DirectX resources. /// </summary> public override void PreAllocResources() { base.PreAllocResources(); _imageBackGround.PreAllocResources(); _imageRight.PreAllocResources(); _imageLeft.PreAllocResources(); }
/// <summary> /// Preallocates the control its DirectX resources. /// </summary> public override void PreAllocResources() { base.PreAllocResources(); _imageFocused.PreAllocResources(); _imageNonFocused.PreAllocResources(); _spinControl.PreAllocResources(); }
public override void PreAllocResources() { base.PreAllocResources(); _imageFocused.PreAllocResources(); _imageNonFocused.PreAllocResources(); _imageAlternativeFocused.PreAllocResources(); _imageAlternativeNonFocused.PreAllocResources(); }
/// <summary> /// Preallocates the control its DirectX resources. /// </summary> public override void PreAllocResources() { base.PreAllocResources(); _imageFocused.PreAllocResources(); _imageNonFocused.PreAllocResources(); if (_hoverImage != null) { _hoverImage.PreAllocResources(); } }
/// <summary> /// Preallocates the control its DirectX resources. /// </summary> public override void PreAllocResources() { base.PreAllocResources(); _imageFocused.PreAllocResources(); _imageNonFocused.PreAllocResources(); _imageBackground.PreAllocResources(); _imageLeft.PreAllocResources(); _imageLeftFocus.PreAllocResources(); _imageRight.PreAllocResources(); _imageRightFocus.PreAllocResources(); }
public override void PreAllocResources() { base.PreAllocResources(); _imageTop.PreAllocResources(); _imageBottom.PreAllocResources(); _imageMid.PreAllocResources(); _imageRight.PreAllocResources(); _imageLeft.PreAllocResources(); _imageFillBackground.PreAllocResources(); _imageFill1.PreAllocResources(); _imageFill2.PreAllocResources(); _imageFill3.PreAllocResources(); _imageTick.PreAllocResources(); _imageLogo.PreAllocResources(); }
/// <summary> /// Preallocates the control its DirectX resources. /// </summary> public override void PreAllocResources() { base.PreAllocResources(); _imageCheckMarkFocused.PreAllocResources(); _imageCheckMarkNonFocused.PreAllocResources(); }