public void DetachFromHomeServer() { ISettingsManager settingsManager = ServiceRegistration.Get<ISettingsManager>(); ServerConnectionSettings settings = settingsManager.Load<ServerConnectionSettings>(); ServiceRegistration.Get<ILogger>().Info("ServerConnectionManager: Detaching from home server '{0}'", settings.HomeServerSystemId); UPnPServerControllerServiceProxy sc = ServerControllerServiceProxy; if (sc != null) try { sc.AttachedClientsChanged -= OnAttachedClientsChanged; sc.ConnectedClientsChanged -= OnConnectedClientsChanged; } catch (Exception e) { ServiceRegistration.Get<ILogger>().Warn("ServerConnectionManager: Error detaching from home server '{0}'", e, HomeServerSystemId); } ServiceRegistration.Get<ILogger>().Debug("ServerConnectionManager: Closing server connection"); UPnPClientControlPoint cp; lock (_syncObj) cp = _controlPoint; if (cp != null) cp.Stop(); // Must be outside the lock - sends messages lock (_syncObj) { settings.HomeServerSystemId = null; settings.LastHomeServerName = null; settings.LastHomeServerSystem = null; settingsManager.Save(settings); _controlPoint = null; } ServerConnectionMessaging.SendServerConnectionStateChangedMessage(ServerConnectionMessaging.MessageType.HomeServerDetached); ServiceRegistration.Get<ILogger>().Debug("ServerConnectionManager: Starting to watch for MediaPortal servers"); if (_serverWatcher == null) { lock (_syncObj) _serverWatcher = BuildServerWatcher(); _serverWatcher.Start(); // Outside the lock } }