protected override void ReLoad() { base.ReLoad(); lock (_syncObj) _strings = new LocalizationStrings(_languageDirectories, _currentCulture); }
/// <summary> /// Loads or reloads all localization resources based on the current <see cref="_languageDirectories"/>. /// </summary> protected virtual void ReLoad() { lock (_syncObj) _availableLanguages = LocalizationStrings.FindAvailableLanguages(_languageDirectories); }