/// <summary> /// Processes the exited. /// </summary> /// <param name="process">The process.</param> /// <param name="job">The job.</param> /// <param name="state">The state.</param> private void OnFfMpegProcessExited(IProcess process, TranscodingJob job, StreamState state) { if (job != null) { job.HasExited = true; } Logger.Debug("Disposing stream resources"); state.Dispose(); try { Logger.Info("FFMpeg exited with code {0}", process.ExitCode); } catch { Logger.Error("FFMpeg exited with an error."); } // This causes on exited to be called twice: //try //{ // // Dispose the process // process.Dispose(); //} //catch (Exception ex) //{ // Logger.ErrorException("Error disposing ffmpeg.", ex); //} }
/// <summary> /// Processes the exited. /// </summary> /// <param name="process">The process.</param> /// <param name="job">The job.</param> /// <param name="state">The state.</param> private void OnFfMpegProcessExited(Process process, TranscodingJob job, StreamState state) { if (job != null) { job.HasExited = true; } Logger.LogDebug("Disposing stream resources"); state.Dispose(); if (process.ExitCode == 0) { Logger.LogInformation("FFMpeg exited with code 0"); } else { Logger.LogError("FFMpeg exited with code {0}", process.ExitCode); } process.Dispose(); }
/// <summary> /// Processes the exited. /// </summary> /// <param name="process">The process.</param> /// <param name="state">The state.</param> /// <param name="outputPath">The output path.</param> private void OnFfMpegProcessExited(Process process, StreamState state, string outputPath) { var job = ApiEntryPoint.Instance.GetTranscodingJob(outputPath, TranscodingJobType); if (job != null) { job.HasExited = true; } Logger.Debug("Disposing stream resources"); state.Dispose(); try { Logger.Info("FFMpeg exited with code {0}", process.ExitCode); } catch { Logger.Error("FFMpeg exited with an error."); } // This causes on exited to be called twice: //try //{ // // Dispose the process // process.Dispose(); //} //catch (Exception ex) //{ // Logger.ErrorException("Error disposing ffmpeg.", ex); //} }
/// <summary> /// Processes the exited. /// </summary> /// <param name="process">The process.</param> /// <param name="state">The state.</param> protected void OnFfMpegProcessExited(Process process, StreamState state) { state.Dispose(); var outputFilePath = GetOutputFilePath(state); try { Logger.Info("FFMpeg exited with code {0} for {1}", process.ExitCode, outputFilePath); } catch { Logger.Info("FFMpeg exited with an error for {0}", outputFilePath); } }