private static void MazeUpdated(DependencyObject d, DependencyPropertyChangedEventArgs e) { MazeDisplay me = (MazeDisplay)d; me.MazeLoaded(me, new RoutedEventArgs()); }
private static void StartPosUpdate(DependencyObject d, DependencyPropertyChangedEventArgs e) { MazeDisplay me = (MazeDisplay)d; me.DrawStartEnd(e.Property); }
private static void OnPositionChange(DependencyObject d, DependencyPropertyChangedEventArgs e) { MazeDisplay me = (MazeDisplay)d; me.DrawPlayerIcon(); }