コード例 #1
0
        void Reproduce()
        {
            Node p1, p2;

            int[] parents = new int[2];
            int   length;

            //if (stalenessCount > 5 && AILearning.MUTATION_PERCENT < .5)
            //    AILearning.MUTATION_PERCENT += .05;
            //else if (stalenessCount <= 5 && AILearning.MUTATION_PERCENT > .05)
            //    AILearning.MUTATION_PERCENT -= .05;

            //if (stalenessCount > 5 && Node.CrossoverPoint >= 0.1)
            //    Node.CrossoverPoint -= 0.1;
            //else if (stalenessCount <= 5 && Node.CrossoverPoint < .75)
            //    Node.CrossoverPoint += .01;

            // select the x% fittest population to have an orgy; slaughter the rest
            int numToRemove = ((int)(GENERATION_SIZE * (1.0 - SELECTION_PERCENT))) - (GENERATION_SIZE - nodes.Count);

            if (numToRemove >= 0 && nodes.Count - numToRemove >= 10)
            {
                nodes.RemoveRange(0, numToRemove);
            }
            if (nodes[nodes.Count - 1].moves.Count != nodes[0].moves.Count)
            {
                nodes.RemoveAt(nodes.Count - 1);
            }
            length = nodes.Count;
            while (nodes.Count < GENERATION_SIZE)
            {
                // pick two parents
                MyRand.GenerateRandomList(2, length, parents);
                p1 = nodes[parents[0]];
                p2 = nodes[parents[1]];
                //Debug.Assert(p1.moves.Count == p2.moves.Count);
                // ahh, the magic of life
                nodes.AddRange(Node.Reproduce(p1, p2));
            }
            //nodes.ForEach(n => Debug.Assert(n.moves.Count == Node.NumMoves));

            for (int i = 0; i < nodes.Count; i++)
            {
                nodes[i].x = 1;
                nodes[i].y = 0;
            }
        }
コード例 #2
0
        int GenerateMove(Node n, int expectedMove)
        {
            return(MyRand.rand.Next(4));

            int[] moves = new int[4];
            MyRand.GenerateRandomList(4, moves);
            int x, y;
            int move;
            int index = 0;

            do
            {
                // this is essentially our repair function for invalid paths
                // this introduces more variability into the population as well
                move = expectedMove >= 0 ? expectedMove : moves[index++];
                //move = moves[0];
                x = n.x;
                y = n.y;
                switch (move)
                {
                case 0: x++;
                    break;

                case 1: y++;
                    break;

                case 2: x--;
                    break;

                case 3: y--;
                    break;
                }
                expectedMove = -1;
            } while (!maze.isValidMove(x, y));

            return(move);
        }