void initialisePlayerSquare(byte playerNumber, Vector2 playerLoc) { MazePiece piece = getMazeLoc(playerLoc); piece = new MazePiece(mazePieceSize * (int)playerLoc.X, mazePieceSize * (int)playerLoc.Y, false); piece.givePlayer(playerNumber); piece.makeVisible(); findVisibles((int)playerLoc.X, (int)playerLoc.Y); maze[(int)playerLoc.X, (int)playerLoc.Y] = piece; }
public void reset(byte players) { do { Random random = new Random(); for (int i = 0; i < mazeSize; ++i) { for (int j = 0; j < mazeSize; ++j) { maze[i, j] = new MazePiece(i * mazePieceSize, j * mazePieceSize, random.Next(0, 3) % 3 == 0); } } goal = new List <Vector2>(); playerLoc = Vector2.Zero; initialisePlayerSquare(1, playerLoc); placeGoal(1); if (players > 1) { player2Loc = new Vector2(mazeSize - 1, mazeSize - 1); initialisePlayerSquare(2, player2Loc); placeGoal(2); } else { if (player2Loc != new Vector2(-1, -1)) { player2Loc = new Vector2(-1, -1); foreach (MazePiece mp in maze) { mp.removePlayer(2); } } } }while (goalRoute.Count < 10); }
public void reset(byte players) { do { Random random = new Random(); for (int i = 0; i < mazeSize; ++i) { for (int j = 0; j < mazeSize; ++j) { maze[i, j] = new MazePiece(i * mazePieceSize, j * mazePieceSize, random.Next(0, 3) % 3 == 0); } } goal = new List<Vector2>(); playerLoc = Vector2.Zero; initialisePlayerSquare(1, playerLoc); placeGoal(1); if (players > 1) { player2Loc = new Vector2(mazeSize - 1, mazeSize - 1); initialisePlayerSquare(2, player2Loc); placeGoal(2); } else { if (player2Loc != new Vector2(-1, -1)) { player2Loc = new Vector2(-1,-1); foreach (MazePiece mp in maze) { mp.removePlayer(2); } } } } while (goalRoute.Count < 10); }