/// <summary> /// Initializes a new instance of the Bonus class. /// </summary> public Bonus() { this.gridObjectType = GridObjectTypes.Bonus; this.gridObjectsFlags |= GridObjectFlags.Temporal | GridObjectFlags.Disposable; timeToLive = 5000; // LifeTime = 5 sec bonusEffect = new BonusEffect(0, false); }
public void Create(GPS position, BonusEffect effect) { this.bonusEffect = effect; base.Create(position); }