コード例 #1
0
ファイル: CardRole.cs プロジェクト: 87170360/Maximus
 /// <summary>
 /// 比较牌大小
 /// </summary>
 /// <param name="a"></param>
 /// <param name="b"></param>
 /// <returns>a大时返回True</returns>
 public bool EqualsCard(CardData a, CardData b)
 {
     return b.Type == DeckType.None ||
         a.Type == DeckType.WangBomb ||
         (a.Type != b.Type && b.Type != DeckType.WangBomb && a.Type == DeckType.Bomb) ||
         (a.Type == b.Type && a.Cards.Length == b.Cards.Length && a.CardSize > b.CardSize);
 }
コード例 #2
0
ファイル: GameTable.cs プロジェクト: 87170360/Maximus
        /// <summary>
        /// 出牌
        /// </summary>
        /// <param name="userId"></param>
        /// <param name="positionId"></param>
        /// <param name="tableData"></param>
        /// <param name="cardsStr"></param>
        /// <param name="errorCode">0:正常,1:不合规则,2:不存在牌,3:离开桌位</param>
        public bool DoOutCard(int userId, int positionId, TableData tableData, string cardsStr, out int errorCode)
        {
            errorCode = 0;
            int[] cards = new int[0];
            if (!string.IsNullOrEmpty(cardsStr.Trim()))
            {
                string[] tempArray = cardsStr.Split(new char[] { ',' });
                List<int> tempList = new List<int>();
                for (int i = 0; i < tempArray.Length; i++)
                {
                    if (!string.IsNullOrEmpty(tempArray[i]))
                    {
                        tempList.Add(tempArray[i].ToInt());
                    }
                }
                cards = tempList.ToArray();
            }

            var pos = GetUserPosition(positionId, tableData);
            if (pos == null)
            {
                errorCode = 3;
                return false;
            }
            if (!CheckCardEffective(pos.CardData, cards))
            {
                errorCode = 2;
                TraceLog.WriteComplement("桌子:{0}玩家{0}出牌{1}不在手中的牌内", tableData.TableId, userId, cardsStr);
                return false;
            }
            int cardSize;
            var cardType = _cardRole.GetCardType(cards, out cardSize);
            if (cardType == DeckType.Error)
            {
                errorCode = 1;
                TraceLog.WriteComplement("桌子:{0}玩家{0}出牌{1}不合规则", tableData.TableId, userId, cardsStr);
                return false;
            }
            if (cardType == DeckType.None && CheckOutCardNoneType(tableData))
            {
                //多次循环不出牌,则结束
                tableData.StopTimer();
                var param = new Parameters();
                param.Add("FleeUserId", 0);
                SyncNotifyAction(ActionIDDefine.Cst_Action2013, tableData, param,
                    c =>
                    {
                        //Console.WriteLine("Table:{0} is stop", tableData.TableId);
                        DoComplatedSettlement(tableData);
                        TraceLog.WriteError("桌子{0}多次连续不出牌并强制退出桌位", tableData.TableId);
                    });
                errorCode = 3;
                return true;
            }
            CardData cardData = new CardData(userId, positionId);
            cardData.Cards = cards;
            cardData.Type = cardType;
            cardData.CardSize = cardSize;

            if (tableData.PreCardData != null)
            {
                //压牌
                CardData tempData = tableData.PreCardData;
                if (cardData.Type != DeckType.None &&
                    tempData.Type != DeckType.None &&
                    tempData.UserId != cardData.UserId &&
                    !_cardRole.EqualsCard(cardData, tempData))
                {
                    errorCode = 1;
                    return false;
                }
            }
            foreach (var card in cardData.Cards)
            {
                pos.CardData.Remove(card);
            }
            tableData.OutCardList.Add(cardData);
            if (cardData.Type != DeckType.None)
            {
                tableData.PreCardData = cardData;
            }

            if (cardData.Type == DeckType.Bomb ||
                cardData.Type == DeckType.WangBomb)
            {
                tableData.DoDouble();
            }
            if (pos.CardData.Count > 0)
            {
                int index = (pos.Id + 1) % tableData.PlayerNum;
                var nextPos = tableData.Positions[index];
                tableData.OutCardPos = nextPos.Id;
                tableData.OutCardUserId = nextPos.UserId;
                SyncNotifyAction(ActionIDDefine.Cst_Action2010, tableData, null, null);

            }
            else
            {
                //结束
                foreach (var p in tableData.Positions)
                {
                    TraceLog.WriteComplement("桌子:{0} in {1}玩家:{2}-{3}剩余牌{4}",
                        tableData.TableId, tableData.RoomId, p.UserId, p.NickName, string.Join(",", p.CardData));
                }
                tableData.IsClosed = true;
                tableData.IsLandlordWin = pos.IsLandlord ? true : false;
                DoOutCardEnd(tableData);

                SyncNotifyAction(ActionIDDefine.Cst_Action2012, tableData, null,
                    t =>
                    {
                        DoComplatedSettlement(tableData);
                        //todo
                        TraceLog.WriteComplement("桌子:{0}玩家:{1}出牌结束通知", tableData.TableId, userId);
                    });
            }
            return true;
        }