protected override void OnStart() { //Draw symbol from char DrawChar(0, 0, '#', 15); //Draw symbol from short DrawPixel(2, 0, (short)Character.Medium, (short)(COLOR.FG_BLUE | COLOR.BG_RED)); //Draw line DrawLine(1, 2, 3, 20, (short)Character.Full, (short)COLOR.FG_CYAN); //Draw line gradient DrawLineGradient(3, 2, 5, 20, (short)COLOR.FG_RED, (short)COLOR.FG_BLUE); //Draw text DrawText(4, 0, "This is text ..", (short)(COLOR.BG_YELLOW | COLOR.FG_BLUE)); /* * Convert rgb color to ConsoleColor! */ COLOR cl; Character ch; ColorUtilites.GetConsoleColor(Color.Crimson, out ch, out cl); DrawRect(6, 2, 3, 3, (short)ch, (short)cl); //Draw rect DrawRect(11, 2, 4, 4, (short)Character.Full, (short)COLOR.FG_GREEN); //Draw cicrle DrawCircle(13, 15, 6, (short)'*', 12); //Draw triangle DrawTriangle(21, 41, 25, 0, 0, 25, (short)Character.Dark, (short)COLOR.FG_GREEN); FillRect(43, 0, 20, 20, (short)Character.Medium, (short)(COLOR.FG_YELLOW | COLOR.BG_BLUE)); Apply(); }
protected override void OnStart() { var b = new Bitmap("image.jpg"); bitmap = (Bitmap)FixedSize(b, Height, Width, false); for (int x = 0; x < bitmap.Width; x++) { for (int y = 0; y < bitmap.Height; y++) { Character ch = Character.Full; COLOR color = COLOR.FG_WHITE; ColorUtilites.GetConsoleColor(bitmap.GetPixel(x, y), out ch, out color); DrawPixel((short)x, (short)y, (short)ch, (short)color); } } Apply(); }
public void DrawLineGradient(short x, short y, short x2, short y2, short color1, short color2) { int w = x2 - x; int h = y2 - y; short dx1 = 0, dy1 = 0, dx2 = 0, dy2 = 0; if (w < 0) { dx1 = -1; } else if (w > 0) { dx1 = 1; } if (h < 0) { dy1 = -1; } else if (h > 0) { dy1 = 1; } if (w < 0) { dx2 = -1; } else if (w > 0) { dx2 = 1; } int longest = Math.Abs(w); int shortest = Math.Abs(h); if (!(longest > shortest)) { longest = Math.Abs(h); shortest = Math.Abs(w); if (h < 0) { dy2 = -1; } else if (h > 0) { dy2 = 1; } dx2 = 0; } int numerator = longest >> 1; Color one = ((COLOR)color1).GetRGB(); Color two = ((COLOR)color2).GetRGB(); for (int i = 0; i <= longest; i++) { COLOR cl; Character ch; ColorUtilites.CombineTwoColors(((COLOR)color1), ((COLOR)color2), (float)i / longest, out ch, out cl); DrawPixel(x, y, (short)ch, (short)cl); numerator += shortest; if (!(numerator < longest)) { numerator -= longest; x += dx1; y += dy1; } else { x += dx2; y += dy2; } } }