public object Clone() { PointActionSettings setting = new PointActionSettings(); setting.PointActions = PointActions; return(setting); }
public void ClearExperiesData() { //return; PointActionCollection pointActions = new PointActionCollection(); foreach (PointAction pointAction in PointActions) { PointActionType pointActionType = PointActionManager.GetPointActionType(pointAction.Type); if (pointActionType == null) { continue; } //检查nodeID if (pointActionType.HasNodeList && pointAction.NodeID != 0) { bool isExperies = true; foreach (NodeItem item in pointActionType.NodeItemList) { if (item.NodeID == pointAction.NodeID) { isExperies = false; break; } } if (isExperies) { continue; } } PointAction tempPointAction = new PointAction(); //检查roleID PointActionItemCollection pointActionItems = new PointActionItemCollection(); foreach (PointActionItem pointActionItem in pointAction.PointActionItems) { if (pointActionItem.RoleID == Guid.Empty || AllSettings.Current.RoleSettings.Roles.GetValue(pointActionItem.RoleID) != null) { pointActionItems.Add(pointActionItem); } } tempPointAction.PointActionItems = pointActionItems; tempPointAction.NodeID = pointAction.NodeID; tempPointAction.Type = pointAction.Type; pointActions.Add(tempPointAction); } PointActionSettings setting = new PointActionSettings(); setting.PointActions = pointActions; try { SettingManager.SaveSettings(setting); } catch { } }
public void ClearExperiesData() { //return; PointActionCollection pointActions = new PointActionCollection(); foreach (PointAction pointAction in PointActions) { PointActionType pointActionType = PointActionManager.GetPointActionType(pointAction.Type); if (pointActionType == null) continue; //检查nodeID if (pointActionType.HasNodeList && pointAction.NodeID != 0) { bool isExperies = true; foreach (NodeItem item in pointActionType.NodeItemList) { if (item.NodeID == pointAction.NodeID) { isExperies = false; break; } } if (isExperies) continue; } PointAction tempPointAction = new PointAction(); //检查roleID PointActionItemCollection pointActionItems = new PointActionItemCollection(); foreach (PointActionItem pointActionItem in pointAction.PointActionItems) { if (pointActionItem.RoleID == Guid.Empty || AllSettings.Current.RoleSettings.Roles.GetValue(pointActionItem.RoleID) != null) { pointActionItems.Add(pointActionItem); } } tempPointAction.PointActionItems = pointActionItems; tempPointAction.NodeID = pointAction.NodeID; tempPointAction.Type = pointAction.Type; pointActions.Add(tempPointAction); } PointActionSettings setting = new PointActionSettings(); setting.PointActions = pointActions; try { SettingManager.SaveSettings(setting); } catch { } }
public object Clone() { PointActionSettings setting = new PointActionSettings(); setting.PointActions = PointActions; return setting; }