//-------------------------------------------------------------- // Constructor and setup public frmModeColor(serialControl serial) { isReady = false; InitializeComponent(); this.serial = serial; Instance = this; }
//-------------------------------------------------------------- // Constructor and setup public frmPixSettings(serialControl serial) { isReady = false; InitializeComponent(); this.serial = serial; Instance = this; }
public Communicator() { InitializeComponent(); if (System.ComponentModel.LicenseManager.UsageMode == System.ComponentModel.LicenseUsageMode.Runtime) { // Don't do this in the designer - very bad form form1 = (Form1)Application.OpenForms["Form1"]; if (form1 != null) { form1.DataReceived += new Form1.DataReceivedEventHandler(DataReceived); } if (form1 != null) { serial = form1.serialControl1; } if (form1 != null) { form1.MavMessageEvent += new Form1.MavMessageEventHandler(MavMessageEvent); } if (form1 != null) { form1.CommsClosed += new Form1.CommsClosedEventHandler(CommsClosed); } } comTimer.Interval = timeout; }
//-------------------------------------------------------------- // Public functions //Attach event handlers //Only needed for main form communicator public void Setup() { form1 = (Form1)Application.OpenForms["Form1"]; form1.DataReceived += new Form1.DataReceivedEventHandler(DataReceived); serial = form1.serialControl1; form1.MavMessageEvent += new Form1.MavMessageEventHandler(MavMessageEvent); form1.CommsClosed += new Form1.CommsClosedEventHandler(CommsClosed); }
public frmPalette(serialControl serial) { isReady = false; InitializeComponent(); this.serial = serial; solidColorStates = new bool[16]; colorButtons = new Button[16]; getColorButtons(); initColorStore(); Instance = this; }
public frmTerminal(serialControl serial) { InitializeComponent(); this.serial = serial; rollBackList.Add(""); }